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Tuesday, April 8, 2025 12:05:56 AM

Update 4.0













Season 4.0 Reinforced Variant Set: Jeweled

Reinforced:
Gain % of your Starting Armor at the beginning of each turn.






Helm of Morranin (Pantheon Set)
There is a % chance to gain Barrier at the start of your turn.
“Left behind in the Azurite Halls when the Dwarves abandoned them, this helm is one of the few direct links they have to their God.”






Values in bold are affected by the Spellbook Level or Rarity of the Spell.
Light in the Dark (140 Yellow Mana)
If there are more Yellow Gems than Purple Gems on the board, deal X damage, otherwise create Yellow Gems.
Spellbook Level: Damage, Rarity: Gem Conversion
Tomb-Bound Treasures (145 Blue Mana)
Create Mana Gems of whatever color is most rare on the board, with a % chance to destroy all Skull Gems.
Spellbook Level: Skull Destruction, Rarity: Gem Conversion







Shardo
Cunning
Might: 2-45 Speed: 4-80 Cunning: 9-175
Versus Spell: Freezing Smoke (50 Blue Mana)
Freeze the enemy for 4 turns. If they are already Freezing, Blind them for 4 turns instead.
Antho
Mighty
Might: 10-190 Speed: 5-100 Cunning: 1-10
Versus Spell: Fiery Smoke (50 Red Mana)
Burn the enemy for 4 turns. If they are already Burning, Blind them for 4 turns instead.






If these skins are already owned when you purchase the Platinum Season Pass, you will receive 1000 Azurite Shards instead.







Khazduli Paladins
Only available in the Platinum Season Pass
Platinum
The Great Anthrite Worm
Gold
Antho
Shardo
No Pass Needed
Light in the Dark
Tomb-Bound Treasures
Dark Hound
Gravel Worm
Mech Spider
Steam Bomb







We had a couple of quirks with Darkhunter we wanted to resolve.
There wasn’t necessarily much utility in upgrading Darkhunter.

His last ability is at Level 25
Leveling him higher expands the range of rarities he could give, and therefore decreases the odds of him giving Scrolls and Runes at a lower rarity which are often more necessary
Very much related to the last point… You had no control over the Rarity of the Runes and Scrolls

So, we set about rearranging, restructuring, and making some brand new abilities for him that give him much more to do and let him do them better.
Old



New



New Ability Costs & Rarity Unlocks






Additional Cost for Rarity Selected:



New Ability: Enhance
Enhance is a straightforward exchange of lower Rarity Scrolls or Runes, for higher Rarity Scrolls or Runes:
Cost: 1 Darkhunter Crystal
Exchange 10 Uncommon Scrolls/Runes > 1 Rare Scroll/Rune
5 Rare Scrolls/Runes > 1 Epic Scroll/Rune (Random Element)
3 Epic Scrolls/Runes > 1 Legendary Scroll/Rune (Random Element)
2 Legendary Scrolls/Rules > 1 Mythic Scroll/Rune (Random Element)
New Ability: Deconstruct
Cost: 1 Darkhunter Crystal
Exchange 1 Mythic Scroll/Rune > 10 Random Runes/Scrolls (Uncommon > Legendary)




A circling highlight has been added to your active map location to make it easier to identify





Gear, Minion, and spell details can now be viewed in the Season Shop by selecting the button
Added button to show new content to the purchase menu for season archives
Added purchase confirmation prompt for season archive access
Added button to skip the pre-battle menu in Adventures
Can now equip chat portraits and frames from the rewards menu
Adventure landing menu will now show all upcoming adventures within 2 days, instead of just the next one.
If multiple upcoming adventures starting on the same day, both will now be shown
Updated Choose Item offers to show icons instead of a generic random symbol when certain options are disabled





Changing chat portraits or frames now only saves on closing the profile menu
Can now craft multiple at once with most Follower Crafting
Improved random spell selection for Quest Pass
Will not select a Spell already fully upgraded
Will reward usable spells (Hero, and Universal) first, but once those are fully upgraded, will reward spells for other heroes.
Removed cursor locking to the health bars in a battle when using a controller








Improvements to floating text in battles to reduce amounts of text popups for Teltharasus the Last
Fixed Night Mask and Dwarven Pauldrons ability to only trigger on the specified elements
Fixed issue where the Bonus Armor/Resistance damage from Diraquine Leggings could be incorrect when used in combination with other damage boosting effects
Fixed Stinger’s Cuirass from removing mana from ultimate spells





Fixed Asset error in Kingdom backgrounds when Season 3.5 background is selected
Fixed asset error on Teltherasus the Lasts information menu
Fixed bug where party portraits could appear corrupted
Fixed Merchant going out of screen on the merchant vault tutorial
Fixed UI for selected action in adventures to always be on top of other map UI
Adjusted node positions in Farm Girl’s Day Out adventure to reduce UI overlapping
Fixed potential issue where battle modifiers could be missing from the prebattle menu
Added text to kingdom titles to indicate bonuses are only applied to battle rewards
Corrected tooltip for Power attribute





Improvements to joining parties on playstation
Fixed 3.5 chapter 1 part names
Fixed bug where changing Arachnophobia settings mid battle could cause the game to freeze
Fixed a bug where having a deleted user blocked would disable all mail notifications
Fixed issue where having the system language set to Hungarian would crash when showing the crafting menu for Grungli
Fixed issue where active Season would give Ancient Coins as rewards





Some characters are still missing audio
Burn against Incubus cannot be cleansed