Update 2.1.4: New Map, New Weapons, Global Leaderboards, and more!
New sights to see, new tools of destruction!
In our latest update, we're bringing an all new map, two new weapons, global leaderboards, enhanced audio/visuals and more!
ZalfiBay Overview
Both teams will battle for control of the Main City in an area surrounded by desert hills and canyons. Naval vehicles are your best friend for fast travel to any objective, while Snipers can utilize the islands in the middle of water to control coastline. Navigate along the cliffs and palms in between objectives to protect yourself from sniper fire while on the move!
Available on: Conquest, INF Conquest, Frontline, Domination, CTF
Global Leaderboards
Ever wondered how you stack up against the wider BattleBit Remastered Community? In this first implementation of our Global Leaderboards, you can check out the Top 5000 players or groups in the following categories:
Clans
XP Earned
Heals
Revives
Vehicles Destroyed
Vehicles Repaired
Road Kills
Longest Kill
Objectives Completed
Kills
Read along for the full patch notes...
v2.1.4 Patch Notes
UX / UI
Global Leaderboard implemented, Main Menu (Top 5000 listed) here]
On loading screen, a random global leaderboard (top 20) will be displayed.
Positional hitmarker (appears where the barrel is pointed instead of centered) can now be toggled on/off from settings
Server browser, filters choices will be saved
Loadout UI: Armor Damage renamed to 'Player Armor Damage' and 'L-Armor Damage' renamed to 'Light Vehicle Damage' to make it more clear which is which
GAMEPLAY
Disabled the Squad Leader Class until it has proper place in the class system. This does not affect being a squad's Squad Leader
Frag Grenades will no longer explode on impact with vehicles
Additional hit reg changes + hit feedback changes.
Player will able to give up faster the longer they hold 'SPACE'. (Doesn't affect the speed if you don't hold SPACE)
During gamemode voting, players who do not vote will no longer count as 'Random', however, servers will no longer run same gamemode twice in a row.
VEHICLES
Helicopters will falldown slower when tilted down exactly 180 (apparently it was a bit too much, damage fall off should be enough for now. It was cubic gravity, now exponential gravity)
Littlebird minigun damage falloff STARTS at 75 meters instead of 200 meters
Littlebird minigun damage falloff ENDS at 200 meters instead of 500 meters
WEAPONS
New Weapons
Assault Rifle: F2000 (level 35)
DMR: G3 (level 90)
HK419
Firerate increased from 640 to 825
Vertical recoil decreased from 1.4 to 1.3
Horizontal recoil increased from 0.9 to 1.3
Quick-A Magazine size increased from 24 to 26
AUGA3
Firerate Increased, from 500 to 600
MAPS/ENVIRONMENT
New Map Added: ZalfiBay
Window Shutters - Reduces the amount of windows to account for, can be destroyed via explosive or sledgehammer
Added shutters on Lonovo and Wine Paradise
Added shutters on desert biome buildings
Frugis: Textures added to Frugis Subway
Frugis: Frontline 32v32 - incorrect borders fixed
Tensa Town: Suburban building textures updated. Added texture to walls, foundation and floor
Shooting Range: Target Dummy textures were fixed
AUDIO
Directional bullet pass by sounds added
Players will no longer hear bullet pass by sound if there is an obstacle between player and bullet
When mag is emptied, there will be dry fire sound each time fire is clicked
Shot sounds will adjust according based on distance instead of inaudible on long distance (There will be proper work with a sound studio about this in the future)
FIXES
Gadgets not syncing fixed (silent RPGs, suicide C4 and animations not playing etc)
Player visuals desyncing while climbing fixed for the 3rd time
A bug where bullets desync with server-client side while player is being supplied by a support player - fixed.
You are being bandages/revives message not appearing - fixed.
If a player vaults twice in a row, vaulting animation wouldn't play. - fixed
Misapplied weapon drawing speeds - fixed
CTF: If the Flag becomes stuck inside an object, it will automatically teleport above the object
Support will no longer attempt to supply downed or dead players and themselves while using ammo kit handheld supply
We look forward to your feedback on this update!
Haven't jumped in yet? It's not too late to pick up the game on sale in celebration of Steam's 20th Anniversary!
The game has been updated to version 2.1.4
September 16th, 2023
Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch.