Update 2.1.4: Hotfix #1
This is a minor update to yesterday's v2.1.4 patch, addressing feedback regarding map voting, sound, hitmarkers and weapons
v2.1.4 Hotfix Patch Notes
UX / UI
Hitmarker change reverted back to the original. However, you can now customize hitmarkers even further to your liking. These customization options can be found under "Gameplay" Menu
Map Voting will now use a "Chance" based system, where the more votes a map receives, the more likely it is to be chosen, but is not guaranteed. This change should allow for the majority to generally have the most impact, but also keep the rotation lively.
GAMEPLAY
Time to "Give Up" when holding 'SPACE' slowed down. (Still faster than original one, but the previous change made it almost instant, lobbies started to have max 2-3 revive maximum from 10-15 revives per round previously.)
WEAPONS
F2000
Vertical recoil reduced from 1.1 to 1
Horizontal recoil reduced from 0.7 to 0.6
ADS time buffed from 0.2 seconds to 0.15 seconds
Increased magazine size from 30 to 35
Reload speed factor increased to 1.35 (from 3.88 to 3.51s)
Increased starting magazine count from 2 to 3
M110
Rate of fire reduced from 300 to 200 (with input buffer, it become one of the fastest TTK gun at short range)
AUGA3
Muzzle flash reduced from 100 to 60
MAPS/ENVIRONMENT
ZalfiBay: Fixed objectives that were incorrectly placed underground on Frontline
AUDIO
Further adjustments to distant gunfire audio, this will require some experimentation to find the right balance
Hotifx #1 applied to 2.1.4
September 18th, 2023
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