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Tuesday, March 14, 2023 6:08:11 AM

Update 2.0 Patch Notes




The Season begins at daily reset (00:00 GMT) on the 21st March










Values in bold are affected by the rarity or element of the item.

The Corrupted Guard Set





Corrupted Guard Hammer
Though touched by the corruption that consumed its original wielder, this hammer longs to be used for honorable deeds once more.
Reduce enemy Power by 1-2.5% of their starting power when dealing damage of this item’s gem color.
Corrupted Guard Shield



The corruption coursing through the wood makes this shield more pliable.
Add 10% to block chance, increasing by 1-4% every turn.

Corrupted Guard Gloves



The red of the corruption is a reminder of the blood on the hands of the wearer of these gloves.
Reduce enemy Crit Chance by 2-5% when matching 5 or more gems in one match.

Corrupted Guard Shoulders



Taken from Dragonguard soldiers who carried the weight of the corrupted world on their shoulders.
Gain 1-2.5% Melee Damage when matching 5 or more gems in one match.

Corrupted Guard Chest



Crimson flecks of corruption make this chest oddly appealing.
Leech 2-5% of opponents current Armor when matching 5 or more gems in one match

Corrupted Guard Ring



Passed down through generations of Dragonguard soldiers, this ring now gives off a mildly unsettling aura.
10-40% chance to gain Regeneration for 5 turns at start of turn. If you already have Regeneration, its effect leeches life from the enemy.


Corrupted Guard Set Bonus




Corrupted Guard I (2 piece set bonus)
Increase Crit Chance by 2-7% for each Big Gem on the board
Gain 5-30% All Elemental Damage Reduction if facing Season 2.0 enemies.
Corrupted Guard II (4 piece set bonus)
Gain 5-30% of Starting Resistance.
Gain 5-30% Melee & Missile Damage Reduction if facing Season 2.0 enemies.
Corrupted Guard III (6 piece set bonus)
Skull hits leech 1-6% of damage dealt as life
Gain 5-30% Power if facing Season 2.0 enemies.







Available only in the Cache items in the Season shop, this item will drop at Legendary rarity.
When worn, this helm produces an ominous hum. It seems to empower and disturb its’ wearers in equal measure.
At the start of my turn there is a 10-40% chance to gain Possessed for 4 turns. If I already have Possessed, double the effects







Values in bold are affected by the level or rarity of the spell.
Seed of Corruption(130 Purple Mana)



Create 2-7 Purple Gems. If I’m already Possessed, heal for 0.5x.
Level: Heal
Rarity: Gem Create
Blast of Corruption(110 Red Mana)



Deal 1x Fire Damage, and gain Possessed for 1-6 Turns.
Level: Damage
Rarity: Status Duration
Wave of Corruption(110 Green Mana)



Destroy 2-7 Non-Purple Gems. If I’m already Possessed, heal 0.75 Resistance.
Level: Resistance Heal
Rarity: Gem Destruction
Spark of Corruption(130 Yellow Mana)



Deal 1x Light Damage, +10-30% if I’m already Possessed.
Level: Damage
Rarity: Status Duration








Morboar



Speedy

PvP Spell: Fiery Gore (60 Mana)
Destroy a random row of gems and deal 1x damage as Fire, adding 10% for each skull removed.
Paleorc



Mighty

PvP Spell: Light Crash (90 Mana)
Deal 2x damage as Light.
Helmit Crab



Mighty

PvP Spell: Ice Crash (90 Mana)
Deal 2x damage as Ice.
Lil’ Lord Felric



Cunning

PvP Spell: Dark Crash (90 Mana)
Deal 2x damage as Dark.

The Items, Spells, and Minions use new Relics obtainable through the Season Dungeons to evolve.







Barnacles are really in sea-son this year.




To celebrate the year-long journey of Puzzle Quest 3 so far:
We will be giving out some free skins and some other goodies! These rewards can be acquired for 1 week after the release of 2.0.0.




Adventurer’s Guide will replace the Help Guide button in the top bar.
In-game help guides can be brought up here again if you’d like a refresher on mechanics or game modes.
This will be an on-going feature that we add to, and we’ve moved some of the existing game mode help menus into the guide.
The icon will change when a new guide has been unlocked.
We’ve also made new Guides available for:
Gear Basics
Spell Basics
Follower Basics
Elemental Damage










We have added features which will allow us to provide new and different Adventure experiences in the future. These will be denoted with icons within an Adventure

Persistent Health
Health will carry over between battles.
Health Potions
Restore your health between battles by using Health Potions when Persistent Health is enabled
Magic Crystals
Create gems and charge your spells at the start of battle
Adventure Shop
A merchant that is always available to purchase from
Persistent modifiers
Some adventures will have modifiers that apply to all battles
Replayable adventures
Adventures that can be replayed multiple times




Beginning in Season 2.0: The Fallen Star, we will be introducing Enemy Gems! These Gems will have unique effects much like the Ultimate Gems of the Heroes.
We’ll be starting with the enemies in The Fallen Star, but we’re planning to roll out more throughout 2023 and beyond to add variety and spice to the matches!



Corruption Gems match with Red Gems, and will grant Possessed for 2 turns when destroyed.




We thought it was high time that the Quest and VIP Passes got an update!
When reviewing them we found them difficult to find and difficult to navigate so we’ve taken some time to make improvements to both.
On both the Quest Pass and VIP Pass we’ve updated the UI to make sure you can see everything in one place






We’ve also added a VIP badge to the top menu bar so it’s always easy to access your pass!



In addition to a general update to the UI, we’re also updating the rewards tracks for the Quest Pass as some parts were a little out-of-date.
The following rewards will become active as of the next Quest Pass Reset!





FREE REWARDS

PREMIUM REWARDS



LEVEL
HORNS
TYPE
AMOUNT
TYPE
AMOUNT


1
0
Gold
500
Epic Minion
1


2
100
Food
100
Random Shards
100


3
200
Gems
20
Gems
120


4
300
Honor
20
Skirmish Loot Ticket
2


5
400
Wooden Keys
1
Relic Tier I
1


6
500
Gold
750
Food
200


7
600
Skirmish Loot Ticket
3
Random Shards
150


8
700
Uncommon Rune
1
Gems
140


9
800
Iron Keys
1
Dungeon Loot Ticket
2


10
900
Random Shards
100
Crystal
1


11
1000
Gold
1000
Food
250


12
1100
Ore
100
Random Shards
200


13
1200
Gems
20
Gems
160


14
1300
Honor
40
Skirmish Loot Ticket
4


15
1400
Golden Keys
1
Relic Tier II
1


16
1500
Gold
1250
Food
300


17
1600
Skirmish Loot Ticket
3
Random Shards
250


18
1700
Uncommon Scroll
1
Gems
180


19
1800
Relic Tier I
1
Dungeon Loot Ticket
4


20
1900
Random Shards
150
Crystal
1


21
2000
Gold
1500
Food
350


22
2100
Food
250
Random Shards
300


23
2200
Gems
20
Gems
200


24
2300
Honor
60
Skirmish Loot Ticket
6


25
2400
Ruby Keys
1
Relic Tier III
1


26
2500
Gold
1750
Food
400


27
2600
Skirmish Loot Ticket
3
Random Shards
350


28
2700
Rare Rune
1
Gems
220


29
2800
Relic Tier I
1
Dungeon Loot Ticket
6


30
2900
Random Shards
200
Crystal
1


31
3000
Gold
2000
Food
450


32
3100
Ore
200
Random Shards
400


33
3200
Gems
20
Gems
240


34
3300
Honor
80
Skirmish Loot Ticket
8


35
3400
Diamond Keys
1
Relic Tier III
2


36
3500
Gold
2250
Food
500


37
3600
Skirmish Loot Ticket
3
Random Shards
450


38
3700
Rare Scroll
1
Gems
260


39
3800
Epic Rune
1
Dungeon Loot Ticket
8


40
3900
Random Shards
250
Armor Glyph
1


41
4000
Gold
2500
Food
550


42
4100
Food
500
Random Shards
500


43
4200
Gems
20
Gems
280


44
4300
Honor
100
Skirmish Loot Ticket
10


45
4400
Crystal
1
Accessory Glyph
1


46
4500
Gold
3000
Food
600


47
4600
Skirmish Loot Ticket
3
Random Shards
600


48
4700
Relic Tier I
1
Gems
300


49
4800
Epic Scroll
1
Dungeon Loot Ticket
10


50
4900
Relic Tier II
1
Weapon Glyph
1







Contextual tutorials have been added and general tutorials have been updated to better assist the new-user experience in understanding where and how to access specific PQ3 features.
We’ve adjusted how the Inventory Guide is presented to offer information in a more easily readable way




The Hero creation screen has been adjusted to showcase important class elements and brings attention to the difficulty of each hero choice.
The 2D hero selectors have been replaced with 3D versions
Create Hero:
Difficulties for each hero are now shown
The viewer (the eye icon) now has a little more information about the heroes for some additional flavour!
Select Hero:
Merged the functionality of the 2D menu into the 3D menu










Action Points now has an undo button! After making a match you may undo any moves you’ve made that turn.
Note: Casting a spell or triggering an ability which impacts the board will clear your undo moves








Non-Elemental Enemies
We’ve made a few changes to some enemies that are particularly common in the early game
We’ve done this to help smooth out the new player experience and ease their way into learning the elemental system
The following enemies are now “Non-Elemental” meaning they don’t have strengths or weaknesses to elemental damage
Rat
Vicious Rat
Goblin
Pesky Goblin
Orc
Ogre
Troll




When you receive an item at the end of a Story battle, the item will appear in the center of the rewards list to make it easier to spot








The Altar of War now gives correct Bonus in Dungeon Battles
Oberron’s Belt power boost now gives the expected 10% power boost
Dark Ice spell no longer converts Big Gems into regular Gems
The final battle of story quests in seasons now gives the correct amount of experience




Fixed environmental audio bugs
Main menu background audio now changes with the environment
Environmental audio now triggers properly for later levels
Fixed some environmental audio cutting out every 30 seconds
Fixed loudness issues
Reduced volume difference between the menu, story scenes, and battles
Prevented total volume from exceeding appropriate limits
Sound effects no longer delayed in sped up battles




PvP Opponents no longer sometimes show a negative score
Event Battle Score & Difficulty now updates when changing Hero
Disease status no longer prevents Ultimate spell cast




Salvaging a Story chest item then restarting should no longer cause a soft lock
Switching your current Hero from the story progression screen no longer causes a soft lock
Gems created over Big Gems no longer appear with the original gem’s Big Gem level, instead of their own
Global Mail with no Rewards attached will no longer show a “collect” button
Improved world map movement sensitivity when on lower graphic settings





Gold total in gear/spell upgrade pop-up does not update, preventing upgrade if player collects mail while in the gear screen
Can be resolved by exiting and re-entering the screen
‘Rooster’s Crow’ passive is not triggering when 10+ yellow gems are matched
Reflect can be triggered after an enemy is defeated – this can cause a loss with the player taking reflected damage before the battle resolves
Some battle goals aren’t displaying if all achievements are completed
Background Audio can play overlapping multiple times