[Update 1.7.1] CK3 — Live now!
Today we have released Update 1.7.1 which includes a lot of changes to issues that you have been reporting and a few that we found on our own!
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1.7.1 CHANGELOG
AI
AI can no longer hire and fire court position in the same decision cycle, this should fix the issue where AIs could end up in massive prestige deficits
Balance
Slightly relaxed requirements for Reviving Taltoism to make it not entirely impossible in 1066
Crusade Targeting - Fixed so that Crusades check for current military strength when excluding target kingdoms instead of max military strength
Crusade Targeting - Completely rebalanced Crusade Kingdom Selection; while Jerusalem will still be the most attractive target (for Christians), there will now be much more variation in targets and a faith will tend to defend what is assigned to be their Heartlands to a much greater degree
Crusade Targeting - Distance is now a much greater factor when determining a crusade target
Crusade Targeting - Catholic Crusades are now much less likely to select a kingdom in the African interior, and slightly less likely to pick a north African kingdom (if the Holy Land is taken, we want the crusades to focus on going deeper into the middle east rather than to die from attrition in the Sahara)
Bugfix
Crusade Targeting - Fixed so that Crusades cannot target an area below 5 counties in size
AI House members in Feuds will now be much more likely to start schemes against their enemies
Characters will now be more reluctant to allow Feud enemies to raise their children
Characters will now be more likely to join schemes against Feud house members
Added explanation of score tooltip when ending a Feud
Feuds can now only be started against Houses with at least 5 adult members and with Heads within one title tier of your own
Added 25 year cooldown between Feuds
Reduced frequency of Feud start events
Added explanation of Feud reward modifiers to encyclopedia entry
Fixed Feuds starting from murders where the murderer is still a secret
Fixed an issue where Unpredictable Economical AI's didn't build enough new holdings
Handle dead/alive for memories more consistently
Fixed an issue where Cautious Economical AI's weren't cautious enough in the early stages of the game
Fixed yearly.9110 missing an equals sign, also adjusted down dynasty prestige
Fixed a missing equals sign in the Loyalty trait definition
Fixed bp1_yearly.5704 missing an is_adult check
Fixed pilgrimage.6007 so it does not fire for blind characters
Fixed issue where Feud scale tip tooltips would be repeated
Added additional missing checks for the A Man in Our Bed event
Fixed missing adult and other checks in the A Man in Our Bed event
Fixed Guanche Vaulter Infantry leaping across the world as mercenaries
Fixed rivals not being less likely to accept alliance proposals
Fixed Vengeance event firing alongside At My Mercy for Norse characters who captured a rival in battle
Fixed incorrectly displayed/repeating Coat of Arms during longer sessions
Localization
Fixed MAX_RECURSIVE_DEPTH error in Chinese localization
Fixed grammar of Ibn Marwan of Badajoz's bookmark character
With that out of the way, keep up the reports, keep checking out our socials for further info, and we will keep working hard on our next updates and news for the future!