Update 1.4 - New map for high-intensity PvP
Hello Deadsiders!
Today at 13:30AM CET / 4:30AM PST, we will begin the release of version 1.3!
⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required
The main new feature of Update 1.4 is a new map created specifically for high-intensity PvPvE battles with a high density of players.
New biome and locations, massive battles with the atmosphere of early Deadside, a new experience for both veterans of the project and those who are just making their first steps. Gather your friends and join the endless battle for new islands!
New map
Four main POIs
Safe Zone
Changes and New Features:
Added ability to shoot and reload while jumping
New localization system in the game
Added ability to apply skins for: MG-36, SCAR, RPK, Mosin, MR5, HK417
Canned food now spawns in the world again
Added the ability to tear gloves and burlap into rags
Added more rag spawns into the world
Reduced the amount of ropes required to upgrade some structures to log tier
Normal & Triangle Log Foundations - Now requires one rope
Log Walls - Now requires one rope
Fixes:
Fixed a bug that prevented a player to “drag and drop” a weapon into an empty inventory slot
Fixed a bug that caused base modules with 100% to lose an incorrect number of durability points when disassembled with a hammer
Fixed a bug causing a player to not hear other players jumping.
Fixed various graphics and level design bugs
Fixed a bug that caused the barbed wire barricade to be unplaceable on the ground
Fixed a bug that caused incorrect death/kill information to be displayed in game chat (including kill information on PvE servers).
Fixed displaced positions of Helicrash and Wandering Merchant
Fixed bugs with ammo count, missing shot sounds and durability loss when interrupting reloads by running
Fixed animation of RPK holding with extended magazine
Fixed character falling off a ladder when completing a climb with the W key released
Fixed a bug that caused carpets to block placement of objects
Thanks for reading! Now it's time to join the battle!
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