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Saturday, May 25, 2019 10:07:14 PM

Update 1.2.4 - Army and Migrations

https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31859631/fdee443640cd35c5b0d281793221597f9bb579cb.jpg
A new update just went live! We can now suppress the riots, build walls against illegal migrants or set up refugee camps to welcome them. Vertical farms have also been added!


Army

- We can build army bases, each base provide 1 regiment
- The army can be used to suppress riots
- Suppressing riots gives a temporary approval bonus
- The army can be used to stop caravans of undocumented migrants
- The army can be used to stop fleeing groups of citizens

NB: You can either assign the army to an empty area (sea or land) or directly send them to a group of migrants or rioters. Only the second option will result in a stability and civil rights loss.

- We can build border walls to prevent migrants to reach the city
- We can build refugee camps to accommodate them
- Refugee camps can also help moving people out of slums. Informal settlers will go to refugee camp and then reintegrate society.

https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31859631/097e31bef1b2a71db8c6966ed296bf8cbfda0ee1.jpg


Migrations

- Wealthy countries without border policies will be visited by caravans of migrants. When they reach the city they will settle in slums.
- Countries with economic troubles (unemployment, negative growth rates) will see their own citizens fleeing by foot.

- The border control window has been entirely revamped. There are now 4 policies to decrease immigration and 4 policies to increase it. This menu also show explicitly the immigration policies' effect on the growth rates.

https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31859631/065fabd37834fc5b3b1fd27c43c3fc7e09c611a0.jpg


Vertical Farming

- Farms can now be build with middle demand only.
- Low class demand will build fields and orchards
- Middle class demand will build greenhouses.
- Greenhouses can evolve to vertical farms with high education and health scores.
- Greenhouses and vertical farms produce more food.

https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31859631/95140d9d1deebcad606236d661e4a2828af594d8.jpg



Other changes

- 4 new steam achievements (PC ONLY)
- Resetting the region now reset colonies too.
- A high unemployment rate is now slowing down all classes' growth.
- Low class buildings generate half traffic than the others.
- Destroying building has less effect on stability. Points lost are displayed when building destroyed.
- Destruction costs are now dynamic.
- Advices from advisors for informal settlers and border control has been updated.
- Additional 4th greenhouse asset.
- Slum growth mechanics changed. Spread less easily.
- Army bases will improve the security score.
- Region UI changed, new color theme. Way less ugly.
- Policies have a stronger effect on the security score.
- Map creator UI in region changed, some buttons were useless and have been removed.
- Changed tooltip in title screen custom mode
- Influence of airports on the middle and upper class growth severely reduced. Yes, I saw what you were doing guys.
- Sales tax effect on growth now properly displayed in the stats window, included in each "tax effect" number.
- New app icon.


Bug fixes

- Creating a new city was resetting the regional fund
- Couldn't turn off the music in colony mode
- Build a mall in colony was resulting in NaN/Infinity money
- Picking a government building would sometimes instantly build it in the background.



PATCH 1.2.4b


Changes:

- The sandbox mode now includes all political features
- Deployed troops have a wider range (1 tile around them, total 9 tiles)
- Stability points increase 50% faster
- Big changes to the approval rate, making it higher in general and especially in small cities and more sensitive to the unemployment rate.
- Big changes to the riot system, trigger less often in general and are less destructive.
- People can protest for 2 new reasons (high unemployment and too low health+education)
- Cursor over the approval rate shows accurate description and sum of its computation.
- Unemployment in small towns will no longer deplete the demand entirely
- Some changes to the top help messages
- Parks can no longer be used to stop migrants
- Approval bonus from suppressing the riots limited to 30
- New game intro

Bug fixes:

- Sales tax revenue don't appear in census tool for hotels stage 2+
- Army bases were disappearing after loading some games
- Changing a policy before all issues have been addressed was severly slowing down the rate at which new issues pop up
- In some situations issue points would stack up after all issues have been answered
- In some situations reopening an issue would reopen it twice.
- We could build water under migrants
- Riot message was too long and cut off
- Unemployment effect on the approval rate was never positive
- Stability points was offset in Tycoon mode
- Floating star selector in region mode removed



PATCH 1.2.4c


Changes:

- 3 new steam achievements (PC only), space explorer achievement updated, some icons changed.
- There are less waves of migrants, immigration rate is lower, more conditions are required for them to come, related advice message appears less often. Apparently you guys don't like migrants at all, lol.
- Migrants won't build slums if there are enough space in refugee camps.
- Migrant slums take longer time to disappear.
- Deploying the army against migrants will prevent them to come back for the next 12 to 24 months (depending on the number interventions).
- One upper class stage 7 building changed.
- Ski slope building changed.
- Changed demand's equations, rate unchanged but demand grows faster mainly for bigger cities (30 to 40% increase for a city with 100,000pop)
- Slight additional tweaks to the riot mechanics.
- Health and education related policies have more effect on education and health scores.
- Triggers for vertical farms to grow changed, now: positive $$$ demand, health > 80, edu > 80, enviro > 80.
- Spice is 30% more profitable.
- Added a small "game loading" in the intro with the game version.

Bug fixes:

- Music was not playing after loading a city.
- Menus were overlapping when editing a map in region view.
- Cities are now updating correctly. Still, because some of your cities might have missed some of the previous updates some bugs with the menus will remain, however every new city and cities you haven't touched in the last 4 weeks should be 100% working.

https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31859631/b517e780f8562b2910cfda649676e1ed351d9315.jpg


There won't be any additional major updates for Citystate in the future, I'll write a blog post about it in the next days.
I'm still carefully following all bug reports and will patch the game again if necessary.
Thanks!