Update 1.13.4 Released
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:
Additions
Added backward compatibility to demo files, fixes previously recorded demos not playing
Added support for proportional fonts in closed captions (i.e. caption text isn't small anymore on resolutions higher than 1080p)
Changes
Optimized zombie ability checks when near players, this improves performance on maps with a lot of attacking zombies
Tweaked server networking settings to reduce latency on crowded maps
Updated the localization files:
With thanks to community translators: Blueberryy, Klowby, MakinDay, marcielcps, Plazehorta
Want to localize NMRiH to your own language? Visit our localization repository on GitHub.
Fixes
Fixed melee swings counting characters as obstructions, causing inconsistent hits and not registering all traces from the arc
Fixed melee swings not dealing damage to entities you're directly facing (such as breakable boards)
Fixed missing blood on view models (#1444)
Fixed points not being awarded when killing turned zombies in survival
Fixed potential server crashes caused by stale entity references in memory
Fixed rare lag compensation crash
Fixed server performance issues with zombies and overlord spawners
Fixed shadow option reverting to "Medium"
Fixed supply boxes closing immediately even when user is within reach
Fixed supply boxes not checking use distance when attached to movement parents
Fixed workshop add-ons not being properly removed from the add-on manager list after unsubscribing
Changes for mappers and modders
Added auto-complete to console command "script_execute"
Added "Unlisted" visibility option to Workshop Publisher (#1351)
Fixed "ambient_fmod" sounds not following movement parents or source entities
Fixed crash on nav generation when bone followers are present
Fixed death notices not accounting for modded zombies who change classnames
Fixed "nav_generate" not returning to same map after generation
Following entities no longer require edicts: env_soundscape, func_zombie_spawn
MapHack: Fixed $remove_all not working with server-only entities (#1447)
MapHack: Fixed hang on pre-entity $edit_all
VScript: Added CBaseEntity functions GetGroundEntity() and SetGroundEntity()
VScript: Added CFuncZombieSpawn bindings
VScript: Added CFunc_SafeZone bindings
VScript: Added CNMRiH_BarricadePoint bindings
VScript: Added CNMRiH_HealthStationLocation bindings
VScript: Added COverlord_Zombie_Helper bindings
VScript: Added nav mesh attribute constants
VScript: Added NavMesh functions NavAreaBuildPath() and GetNavAreasFromBuildPath()
VScript: Added team constants (TEAM_ANY, TEAM_UNASSIGNED, etc.)
VScript: Fixed a crash when using NavMesh methods
VScript: Fixed an issue with "logic_script" calling functions it doesn't own
VScript: Fixed "filter_script" hijacking one another's PassesDamageFilter hook (#1434)
VScript: Fixed potential crash when using debug overlay on dedicated server
VScript: Fixed server-only entities incorrectly using the root scope for scripts
Changes for server admins
Added cvar "sv_item_give", toggles medical item sharing
Fixed "-tickrate" command line parameter not working on Linux dedicated servers
Maps
nmo_broadway2 / nmo_brooklyn / nmo_cleopas
Tweaked clips
nmo_fema
Fixed wrong tree prop angle
Tweaked clips and cubemaps
nmo_shelter
Raised the ground in the sewer section to remove "crouch jump" requirement over infected water
nmo_suzhou
Fixed floating barbered wire near tire fort
Tweaked clips
nmo_zephyr
Minor tweaks
nms_arpley
Fixed cubemaps
nms_camilla
Fixed a bug where instructor hint was following a player who activated the button
nms_laundry
Alleys around zone B are now playable areas
Reworked zombie spawn area near gas station to prevent zombies getting stuck in a door frame