Update 1.13.2 Released
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:
Additions
Added proportional HUD scaling support for high resolutions, this is more noticeable on 4K, ultrawide displays, etc.
Added search box and "Find more..." button (that links to Workshop) in the mutator selection dialog
Changes
Improved server performance on Linux
In mutator selection dialog, clicking the list item now toggles the checkbox
Increased max. FOV to 110
Melee impact particles are now displayed across the arc
Optimized zombie AI obstruction checks, improves performance on crowded maps
Restored player freeze on extraction
Server command "workshop_validate" now has a "-restore" option, recovers map entries from cache in case of accidental removals or data loss
Supply crate no longer freezes players, checks for distance instead
Updated the localization files:
With thanks to community translators: Blueberryy, Klowby, marcielcps, Plazehorta
Want to localize NMRiH to your own language? Visit our localization repository on GitHub.
Fixes
Fixed an issue with inaccurate melee headshots
Fixed an issue with melee backing traces taking prominence over the initial swing arc (#1369)
Fixed an issue with stamina being drained only on the first melee hit (#1386)
Fixed background transparency issues on UI panel list items
Fixed birds blocking player spawns (#1389)
Fixed chainsaws rate limiting impact effects on characters
Fixed entity "point_message_multiplayer" not updating for players who reconnect to the server (#1390)
Fixed game state extraction commands working on dead players
Fixed loading screen not scaling properly after resolution change
Fixed mutator scripts being loaded twice on server init
Fixed national guard announcement cooldown not resetting after map change
Fixed national guard dialogue overlapping in survival mode
Fixed players blocking usable objects with their bodies (#1327)
Fixed players getting stuck after using a supply crate
Fixed several HUD scaling issues across resolutions, incl. "Next Objective" separator clipping through text, tiny labels in ammo display, etc.
Fixed supply crate HUD not always closing
Changes for mappers and modders
Added beta version of level transition for developers, it's disabled by default, and server admins may toggle it with cvar "sv_level_transition" (#1278)
Added command "RespawnDeadPlayers" to the game state functions (I/O, console, VScript)
Added cvar "sv_killpenalty_score", sets score for kill penalty
Added cvar "sv_resetscore", resets all player scores on round restart
Added new category "Mutators" in the Workshop Publisher
Added support for melee impact effect particles
Added support for overriding viewmodel hands
Added surface prop "no_friction"
All MapHack debug spew is now behind cvar "sv_maphack_debug"
Console commands "extractplayer" and "respawnplayer" now accept player name as input
Entity "trigger_changelevel" is now functional on servers with level transition enabled
MapHack: Fixed issues during pre-entity stage, which caused scripts to fail
VScript: Added CenterPrint functions
VScript: Added CNMRiH_GameRules bindings
VScript: Added CNMRiH_Player functions SetHandModelOverride() and ClearHandModelOverride()
VScript: Added CNMRiH_WeaponBase bindings and WeaponID enum
VScript: Fixed event listeners writing bogus data on Linux
Maps
All maps
Added "debris" flag to all explosive gascans
nmo_asylum
Corrected areaportal issue on a door located in the basement (#1376)
Fixed office softlock (#1375)
Fixed ritual meat not scaling health on player count
nmo_broadway
Misc. fixes
nmo_broadway2
Added ability to get welder if players don't have one during "navigate through sewers" objective route
Added clipping to some railing
Fixed multiple places where items could be lost
nmo_brooklyn
Added glow for the extraction van
nmo_cabin
Added rope for extraction helicopter to make it more clear where to go
nmo_rockpit
Fixed softlock (#1394)
nmo_suzhou
Clipped multiple areas where objective items could be lost
Misc. tweaks
nmo_toxteth / nmo_toxtethdark
Misc. fixes
nmo_underground
Added few details to motel
Fixed stuck spot near welder grate
nms_camilla
Tweaked clips
nms_drugstore
Adjusted shambler and runner spawning during the different stages of the map
Fixed a doorway in zone A where zombies could get stuck
Fixed a spawner where zombies could get stuck
Fixed misc. issues/adjustments (#1250)
Fixed prop_door having a wrong hinge axis (#1408)
Fixed several z-fighting glitches in the mall
nms_favela
Fixed wrong zone letter order
nms_ransack
Extended extraction zone and extraction time
Sparks on pawn shop door now start and stop properly when welding
nms_silence
Removed ground fog particles that were accidentally included