Update 1.0.2
A quick hotfix to help with resource drop rates!SaxoniteLooks like Saxonite is a little too rare! We don’t want you to be stuck grinding for Saxonite just to unlock a cool new exotic, so we’ve increase its drop chance across the board, especially on higher threat levels. The new drop rates are:Threat 2 — 2.5% → 3%Threat 3 — 7% → 10%Threat 4 — 21% → 25%Threat 5 — 28% → 50%Threat 6 — 30% → 60%Side ObjectivesIncreased the amount of XP rewarded for completing a side objectiveSide objectives provide more resourcesCraftingUpgrades no longer need to be unlocked after crafting them.We’ll be back with another patch next week to fix some of the more important bugs you all have discovered! Now let’s get back to analyzing that fungus.-Pigeons at Play