Update 1.0.1.3
This update contains bug fixes, performance enhancements, and more.
Regarding the future of Brotato: New content will be coming to the game in the form of DLCs and free updates! We're excited for what's in store and will share more details as they become available.
Changes
Added projectile and explosion opacity options to improve visibility in endless mode
Added option to limit FPS to 60
The health bar will now indicate whether tardigrades are still active in the current wave using a purple color
Reduced weapon cooldown variation for Multitasker with many weapons
Fixes
Fixed bug preventing more than one weapon from appearing in shop on wave 3 (is now the same as waves 4-5)
Fixed bug causing revolver and chaingun to reset their interrupted cooldowns on stat changes
Fixed bug causing gardens that are far away from the player to stop spawning fruits
Fixed bug causing some consumables to drop outside of map bounds
Fixed the player HP bar being hidden by some effects
Fixed movement with controller D-pad
Fixed bug preventing crates from dropping items locked in the shop
Fixed bug that could cause the maximum HP regeneration rate to be linked to framerate
Fixed display bug preventing shop stats affected by material count from updating on reroll
Fixed bug that could cause effects to not be removed when weapons are combined or recycled after resuming saved game
Fixed bug that could cause incorrect danger level to display during run after resuming saved game
Fixed bug preventing boosted enemies from flashing when attacked
Fixed crash at wave end
Fixed UI bugs in options menus
Various performance improvements
Modding
Updated godot-mod-loader to v6.2.0 (mod authors should check deprecation warnings)
Mods can now extend these classes without workarounds: Effect, EntitySpawner, ItemParentData, Weapon, WeaponStats, Shop
Note: the changes made to improve performance in this update may be breaking changes for some mods