Update 0.13 - Available on the unstable branch
This patch contains most of the core changes for the upcoming 1.0 update.Patch NotesLatest changes (0.13.2) are in boldADDEDAdded a new spreading void biomeAdded a new lava cavern level to the starting island with new biomes and a boss. Accessible after the Wizard TowerAdded 180+ new items, including weapons, accessories, 3 new tool tiers, and moreAdded new crafting recipesAdded new item stats:Life on killMana on killEnemy aggression rangeAdded a crafting material tooltip description to items used in crafting recipesAdded a fishing item source to items in the codexCertain resources can now be placed back downStage of world generation and loading is now displayed on the generating/loading screenCampfires now reduce enemy aggro rangeAdded combat numbers for mana restoredFishing rods now have matching holding sprites and fishing linesAdded boss respawn notificationsThe dungeon boss will now passively spawn after a certain amount of time has been spent in the dungeonWalls and other large tiles in front of the player now fade out slightlyAdded boss drops to item sourcesAdded shift click item transfer to shop menusBALANCE AND CHANGESDamage reduction from defence now uses a new damage formulaRebalanced defence values and stats for most armoursRebalanced most mob statsAdded collision damage to some mobsDoors now auto open and close when passing throughMimics got a slight graphic change, added sounds, and now revert back to a chest on player deathMobs will now de-aggro at a certain range from the playerEverfrost armour now has a set bonusNegative item stats are now displayed in redReaper shrines now give life on kill instead of lifestealCampfires now heal slightly more over timeIncreased the tooltip visibility for special item effectsCultist Dagger item can no longer critIncreased the amount of exit teleporters for the library and botanical garden levelsThe exit portal in the botanical gardens is now more obvious, and requires a key to access (dropped by garden mobs)Shady Rogue Npc now requires aggro range reduction in order to open shopFlax now naturally grows in grasslands and can be refined into woolReduced damage, health, and cast speed for some of the Wizard Tower boss attacksWizard Tower boss void portals spawn voidmites less frequentlyAdjusted some crafting recipe costsAdjusted resource item drops for tilesPlants now grow naturally in the botanical gardensHitbox for flail weapons now includes the chain/ropeFlail weapons now automatically adjust length when colliding with a wallBonus dash cooldown reduction is now capped at 75%Cooking and Alchemy stations now use nearby containersCooking and Alchemy stations now display incorrect combinationsCursor items now unequip if a hotbar item is selectedUndiscovered cooking and alchemy recipes are only displayed in the codex after craftingIncreased the map reveal radius around playerIncreased buff times for most food and potion effectsIncreased mana gained from mana potionsAdded a tier 3 healing potion recipe Bow attacks charge slightly fasterUncharged bow attacks deal less damageAmmunition required for weapons are now displayed on the tooltipLeaf Vortex armour set now also shoots projectilesDestroying a bed removes the associated spawn pointUpdated art for some tile and item spritesFIXESHoles in the Wizard Tower now render correctlyTile healthbars no longer draw behind tiles on higher resolutionsFixed the position of the quick stack button after changing resolutionFixed boomerang weapon sprites not showing after returningTrees no longer grow if an entity is within its boundsImproved performance when rendering large tile spritesRanged mobs attack telegraph now renders correctly when above the playerFixed an issue with islands occasionally failing to load Interacting with certain tiles will no longer use the selected itemBeast from beyond summoned voidmites now despawn on boss or player deathRemoved some unobtainable items from the item codexItems bought from a merchant will now drop on the floor when inventory is fullFixed an issue that would occaisonally cause significant fps drops for a few seconds upon entering a new level Fixed some tooltip typosI'm still actively working on a few more changes and will update once they're ready! (transparent wall tiles, saving item entities, and even more items and recipes)Beta AccessYou can access the unstable beta branch by right clicking the game in the library -> betas -> select unstable from the dropdown Feedback is appreciated, either through feedback discussions on the Steam community page, or on the official game Discord