Unstable-Branch'ta Mevcut 🚢 Yeni Yama! 🚢
Ahoy, Ship Graveyard 2 Players! π οΈ
Weβre excited to announce that a brand new patch has just been deployed, bringing plenty of new features, fixes and heavy performance boosting optimizations. This build is currently live on the unstable-branch, allowing you to test out all the exciting changes before the official release, as we want to be sure that everything is okay after so many changes. If you want to try out these new additions and optimizations, switch to the unstable-branch and let us know your thoughts! Your feedback is invaluable to us, and we can't wait to hear what you think! π
Important notice! π¨
Much faster game launching time
Check out one of our previous posts to see how to enable unstable-branch π
https://store.steampowered.com/news/app/2201940/view/6553378394371383048?l
Patch notes:
SINGLEPLAYER:
Optimizations, performance boost by up to ~40%
Optimized save system & loading system
Electric hazard not turning off properly has been fixed
Steam hazard not turning off properly has been fixed
Hulls not falling down after loading a save & using winch fixed
Better UI optimization
Game loosing focus fixed
Crate auto-snap not working after save load fixed
Scanner not showing info about props fixed
Gamepad UI navigation improvements & fixes
Hammer updgare animation showing when buying bombs fixed
Keybind changes not saving sometimes fixed
Grappling hook crosshair not showing fixed
Sorting place fixes & optimization
Furniture not applying physics & falling down fixed
Ohio & Kursk flaps coming back onto the ship after save loading
Autosave system rework
XESS & DLSS optimizations
Crate sometimes disappearing when picking up with LMB fixed
Truck collisions improvements
Physics & collapse system improvements & fixes
Bomb detonation system rework
Added options to lower/turn off VFX effects for better FPS on lower end PCs
English translations & typos fixes
Textures small changes & improvements
Click if you're stuck not working in some situations fixed
Ingame music not playing fixed
Hammering sound not always playing when quickly destroying connectors fixed
Added draw distance system for better FPS count & optimization on big ships
Better ships collapse system
Tools optimization
Tutorial waypoints not showing up fixes
MULTIPLAYER:
Ships not spawning properly with all elements fixed
Spawning submarines kicking guests from server fixed
Client's truck load gets reset after using "Sort excess" fixed
Scrapping ship causing clients to get kicked fixed
Limbo after leaving the server for clients fixed
Back to main menu not working for clients & host sometimes fixed
Crate in client's hands having wrong texture & animation fixed
Buying mobile cargo causes hammer upgrade animation to play fixed
Mobile cargo not registering crates thrown into it fixed
Mobile cargo displaying as empty for the client fixed
Launching many bombs causes client to get disconnected fixed
Weight from host to client updating fixed
Added option to block guests from using shops (and spending host's money without permission, anti-troll tool)
Nicknames over player's heads will be now visible through walls to let players know about their positions
We hope you enjoy testing out the new patch on the unstable-branch. Let us know your feedback and suggestions to help us refine the update before the official release! Happy scrapping! βοΈ
See you soon,
Ship Graveyard Simulator 2 Team