Trombone Champ Updates & Side Projects!
Hi everyone!
We're working on the next Trombone Champ update, but as always, it's taking a bit longer than expected. In the meantime, we'd like to highlight a bunch of related Trombone Champ / Holy Wow projects... We sometimes post about these on social media, but haven't really mentioned them in Steam News! Without further ado...
Trombone Champ: Unflattened
Flat2VR Studios are working hard on the official VR port of Trombone Champ, which we're calling Trombone Champ: Unflattened. This has turned into a much larger & more ambitious game than we were imagining, and we have lots of plans for post-launch content and support. Flat2VR is doing the vast majority of development, but we're helping with a lot of stuff, like art assets, sounds, storyline, writing, ideas, etc. One of the things we like most about this project is that one of the primary developers is Raicuparta, who made the first VR mod for the PC version of the game shortly after it launched! Trombone Champ: Unflattened comes out later this year for Steam, Meta Quest, and PS VR2, so pre-order today!
https://store.steampowered.com/app/3151670/Trombone_Champ_Unflattened/
Trombone Champ: The Card Game Kickstarter
Around a year ago, indie board game designer Jason Anarchy approached us and asked if he could prototype a Trombone Champ card game. We told him to go for it, and a few months later, he showed us a prototype via Table Top Simulator. It was really fun! Even as people who play a lot of board / card games, we genuinely had a great time. Jason is currently running a Kickstarter for the game and there are a few stretch goals left to hit... check it out here!
—> Trombone Champ: The Card Game on Kickstarter
Debuting a New Holy Wow Studios Game at No Quarter 2024
We're excited to be taking part of NYU's "No Quarter" event, at the NYU Game Center in Downtown Brooklyn. At No Quarter, a small number of game developers are invited to show a new game. The experience we're developing is very ambitious: a nine-player competitive typing game, with nine keyboards centered around three vertical screens. Every part of the game was designed to be shown in a public space... it should be super fun to play and for others to spectate. Consider stopping by if you're in the New York area!
—> No Quarter 2024 Official Website
iam8bit Trombone Champ Vinyl Soundtrack
Our iam8bit vinyls were briefly sold out, but now they're back in stock! They did an amazing job with the artwork and packaging... these truly look beautiful in person. Once they sell out, they will probably be gone forever, so grab one if you're interested. A handful of these contain a special collectible Tromboner Card like the ones from the game... and a VERY small number of these contain a golden Babi card. It's possible that nobody on earth owns the Babi card yet. We really hope someone finds the golden card and lets us know!!
—> iam8bit | Trombone Champ Vinyl Soundtrack
Our Etsy Shop
We have pins, t-shirts, and stickers available at our Etsy shop! We screenprint the shirts ourselves, basically right next to the computer where we make Trombone Champ. If you're looking for a shirt and the site says we're out of stock, feel free to message us - we may be able to screenprint another batch (we have a box full of blank shirts).
—> Holy Wow Merch World on Etsy
It blows our mind that Trombone Champ—a game we expected to have "mildly-viral success" at best—is still trucking along in 2024. Thank you all for your amazing support.
For the next game update, we have a lot of stuff in progress: a much-improved level editor, a main menu refresh that lets you actually access the level editor, a whole batch of new tracks, and additions to the level select screen that allow you to choose "collections" of tracks. This "collections" system is probably the largest piece of work... It allows you to browse and play tracks you make yourself, but is also extendable so you can theoretically load it up with multiple collections of tracks. Building this is critical for workshop support, DLC support down the road, etc.
We'd love to get this update in your hands ASAP, but we've been so busy with the stuff listed above that this may end up being a holiday release (we already have two holiday tracks that are almost done). However, we'll release a smaller version of the patch as a beta, so people who are interested can at least try the improved level editor in advance. Thank you for your patience!
Eternally in your service,
Holy Wow Studios