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Wednesday, January 15, 2025 7:34:03 PM

Transcend the Otherworld in the Astral Anomaly Event


Science, Legends, science we say! Brace for interdimensional chaos as Launch Royale returns with a vengeance and a turbocharged map rotation. Earn Bytes to redeem rewards like Epic skins for Seer and the Flatline. Pull from 15 event cosmetics including Legendary skins for Octane and more with an opportunity for Legendary skins for Horizon and Alter, each with a unique Character Select Animation.

LTM: LAUNCH ROYALE

Step back in time again for Launch Royale! Experience the LTM with the old school weapons, Legends, abilities, ruleset, but on all of the current day Apex Legends Battle Royale maps. Kings Canyon, World’s Edge, Olympus, Storm Point, Broken Moon, and District will all be available to play with Launch Royale. If you're craving that old-school Apex vibe on the modern maps, this is the best time to jump in and see where legends were born. Relive a refreshed nostalgia from January 7-20, 2025.

MILESTONE EVENT ITEMS

Pick-up 15 otherworldly limited-time cosmetics as you progress through the Astral Anomaly event. Each item received during the event counts towards bonus rewards that are automatically unlocked at milestones along the way including 10 Exotic Shards.
All 15 items will be available in Astral Anomaly Event Apex Packs† for the duration of the event, with each pack having a chance to unlock Alter’s “Anarchonaut” and Horizon’s “Dark Horizon” skins. Note: each event pack contains one event item and two standard items, and there are no duplicates of event items in these packs.

REWARD SHOP

Earn Bytes by completing daily event challenges, then check out the Astral Anomaly Reward Shop to redeem them for rewards and see your progress with all four event badges. Offerings will rotate halfway through the event.

PATCH NOTES

BALANCE UPDATES
Care Package

Opening a Care Package now grants EVO to the entire team instead of just the opener

Gold Weapon Rotation

Charge Rifle, Prowler PDW, Nemesis Burst AR, G7 Scout, CAR SMG

Ring Lethality

Support Perk benefits will be disabled once a player reaches the Ring Lethality Warning time limit

Revive Expert benefits will still maintain a long cooldown before re-use after being used inside the ring

ATTACHMENTS & ORDNANCE
Accelerated Weapons
NEW Accelerator: stock on the Nemesis Burst AR, G7 Scout, and CAR SMG

Increases EVO gained from damage
Increases Ultimate charge from damage
Knocks grant 30% ult charge as long as an Accelerator weapon is equipped

Dev Note: We are trying something fresh with this new Hop-Up and adding it to the base of these weapons by default. An ability like increased EVO and Ult charge gains makes the biggest impact when acquired early in a match, so we wanted to try and provide that exciting gameplay without the need to hunt for a rare item.
Arc Star

Players will now be notified with a “STUCK” message when they have been stuck with an Arc Star
Dev Note: It can sometimes be difficult to know if you’ve been stuck by an Arc Star in the heat of combat. This messaging should help take the guess work out of making the right play.
Hop Ups

Added Select Fire

Equippable on Prowler PDW and Charge Rifle
Adds a togglable automatic firing mode
WEAPONS
C.A.R. SMG

Damage increased to 13 (was 12)

Charge Rifle

Increased ammo capacity

Base Ammo: 6
White Mag:7
Blue Mag: 8
Purple Mag: 9

Increased projectile size at closer ranges
Increased projectile speed
Improved recoil
Maximum damage for range scaling now achieved at 200m (was 300m)
Reduced projectile gravity

Now takes Select Fire Hop-Up
Alternate fire: automatic firing mode
Damage reduced by 25%
Increased fire rate
Recoil improvements when in auto
Dev Note: The Charge Rifle is an absolute monsoon of a gun in the right hands, but it can be a bit tricky to get the hang of. We are taking a pass at making the Charge Rifle more approachable by increasing magazine capacity, adjusting recoil, lowering the range to get max damage, and adding the Select Fire Hop-Up into the mix.
Mastiff

Aim down sights blast pattern tightening reduced
Blast Pattern size increased
Increased the time before the Mastiff is ready to fire when raising
Raise and lower times slightly increased
Dev Note: The Mastiff has proven particularly strong this season and its consistency at range is a big part of that. We are smoothing out some timing issues which allowed niche double Mastiff builds to deal higher than average DPS and pulling some power out of its range by widening the blast pattern and ADS tightening.
Peacekeeper

Choke speed significantly increased
Increased projectile speed
Dev Note: When it comes to good range shotguns we want the Peacekeeper’s choked shot to be the main talking point so we’re speeding it up and making the projectiles fly faster. This should drastically improve its performance at range, particularly around hitting moving targets.
RE-45

Damage increased to 13 (was 12)
Dev Note: The RE-45 has taken a backseat since Akimbo took the stage. This damage bump should help it feel a bit more viable within the current meta.
And...lots more! Please visit the link HERE for the full update.
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