Top-down modded Morrowind lets you experience Vvardenfell like it's Baldur's Gate
Morrowind came out in 2002, the same year as isometric RPGs like Icewind Dale 2, Divine Divinity, Freedom Force, and Dungeon Siege. Its first-person/third-person perspective was a selling point at the time, though some would argue that playing a full 3D game with randomized to-hit chances made for an unsatisfying experience. Nowadays, thanks to the mod combo of OpenMorrowind and OpenNevermind, we can experience Morrowind as if it was a top-down CRPG complete with click-to-move and having to zoom in so you can pick up small objects...
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