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Monday, November 4, 2024 4:22:50 PM

Tinkertown 2.0 Out Now!




Hi Tinkerers,
It’s finally here, the Tinkertown 2.0 Update! With this new update, you will discover a revamped version of the world map with a new biome, bosses, and much more!
New World Map
With the new revamped version, you will see a difference in where all the biomes are located, and the map is no longer circular. Each biome is also much larger than before, so you have more key points of interest to find and explore.



New Lava Biome
The Lava Biome introduces new treacherous areas to explore, and it can get extremely hot, so make sure you're wear the proper equipment before venturing inside!
With the new biome, there will be new monsters for you to encounter and a new dungeon to explore. Are you up for the task?



But wait, that's not all! We’re bringing in a whole array of new furniture, walls, and flooring to the game. NPCs will also receive unique pieces to decorate their homes and much more!
New Content

New World Map
New Biome: Lava Biome
New Lava Dungeon
New Lava Volcano Dungeon
New Enemies in the Overworld, new Elite Mobs
New and Updated Bosses
New Quests
A bunch of new Weapons and Armor
New Tools
Endgame Tool
Many more decorations and items
3 New Plants to grow
New recipes
3 New Fish (exclusive to Lava)
New Rod for fishing
Lava Larva as bait
New Ore Meteorite
New Stone Category Basalt
New Wood Category Ashwood
Expanded/Updated Journal
New Reward Level for all NPCs

Quality of Life

Additional Map Markers to ease exploration and questing
Player markers now look like the actual player character
Playerlist for current Session in Pause Menu - Displays all current connected Players
Shared/Synchronized Exploration
Pausing of Singleplayer Session via Pause Menu
Added icons for the current quest state above Townian heads
New fancy particle systems
New animations for weapons, combat and teleportation
Added progress bar

Technical Improvements

Massively Improved Performance
Lowered Memory Consumption/Requirements
Unification of Tinkertown Client and Server - Previously it was possible that the firewall blocked the Tinkertown Server Application even for Singleplayer
Steam Cloud Save
Improved synchronization of objects, events and combat
Improved Combat Hit Detection
Pre generation of the whole world upon first loading
Improved Crash handling
Various Bug Fixes and Improvements

Known Issues

When talking to npc, and then without closing interact with any other interactable, the next interaction with the first npc may not work before opening inventory once. (mouse and keyboard only)
When placing tiles to where sage the elder initially spawns and you didn’t build a house for her yet, she may not spawn until you remove the tile that blocks her spawn
When the host leaves the game you may get the connection lost popup multiple times before being thrown back to the main menu
When a quest is given to questgiver because it is finished, the quest dialog will open for other players, they will need to close it
For Clients, the playerlist button in the pause menu is missing a spacer
Community rewards are not in the game yet but they will come.
In internal tests there were issues where the game may crash in trap rooms
The "Smart Transfer" is in the game, but the keyboard and mouse players do not have buttons for it yet
Freeing tina or Kiran from their prisons, non host players may not see the door as open

We are working on all the Known Issues, and will provide with an smaller update as soon as they are fixed.
Enjoy the new update!
The Tinkertown Team