The Village Post, Sept 28
HELLO HELLO TESTING TESTING IS THIS THING ON
Haha, I kid. This is an announcement, not a microphone. Hello, everyone, and welcome to the Moonstone Island newsletter! It's just like the newsletter in the actual game, except I am not Ossono, I am Kate. Although I am the writer, so I did write Ossono. So maybe I am Ossono. Woahhh.
In this newsletter, we're mostly going to be talking about how the launch went and the reaction that people have had to the game!
It's our first game launch as a team – can you believe that?! We've been reading every since review, watching as many streams as we can humanly manage, and sharing all the love with each other in DMs. And then crying a lot. In a good way.
So, thank you. We couldn't have done all this – and had such an amazing response – without all of you. Let's get to the reviews and the fan art already!!!
Moonstone Island's reviews came rolling in on launch day and they were so good – lots of 8s, and even a few 9s?! We're currently at Very Positive on Steam, but we're hoping to get up to Overwhelmingly Positive, which means we need more reviews! You can totally help us with that goal if you want to leave a review. I'll just pop the link right here. No pressure.
‘Moonstone Island is an addicting blend of various genres that still maintains its own identity. The monster-collecting, card-battling life sim brings aesthetics and inspiration from beloved games while still offering fresh gameplay. There’s a vast world to explore that’s different with every game file. It’s a gorgeous title that shows off crisp pixel graphics for a wholesome experience.‘ - Hardcore Gamer, 10/10
‘It's the type of game that's really easy to fall into and lose hours… I cannot recommend this enough, especially if you want something different from Pokémon, Slay the Spire, or Stardew Valley.’ - GameGrin, 4/5
It is an unfortunate fact of life that no game releases without a few lil bugs to fix, especially in the indie space! Despite our best efforts (and lots of testing before launch), a few buggies made their way in, and so we're working on squishin' em all ASAP.
If you missed the recent patches and updates, here are some issues we’ve addressed since launch:
Drawing from the discard pile with an empty discard pile no longer softlocks your game 🙏🎉🙏🎉🙏🎉
Reduced delay between button press and using hoe/scythe/watering can (for speedrun farming% players, obv)
We capped your energy at 99 (sorry if this breaks your OP strats)
Ossono finally learned to count, so her quest now only completes when selling the correct amount of stones
Tobin also finally learned to count, so his sell prices are now consistent with what it says in the fish's description
Holo Spirits will now STAY HOLO when moving them around in the Spirit Barn. Turns out they were just having an identity crisis, sorry
Gifting divided stacks will no longer make the UI invisible
We fixed a bug with Dusty and Lookachoo where their abilities weren't working! The card energy cost now refreshes correctly
If you find anything you need to report, you can do that here!
PEOPLE MADE FAN ART OF OUR GAME?!?!?! AAAAA. LOOK:
@theartistjulian
@smilkyshake
If you want to submit your fan creations to be featured in our weekly updates, join our Discord and drop them in the Fanart channel l!
Meow meow meow meow meow, meow meow. MEOW meow meow meow, meow :)
Okay, that's a wrap for this newsletter! The news is just WE LAUNCHED A GAME CAN YOU BELIEVE IT, we hope you enjoyed this little pile of gooey gushing about how cool this all was. We're gonna go nap all of this excitement off now. Zzzzz.
~ Kate, Community Manager, and V. Tired Studio Supersoft