The Location Name Update!
We’ve been hard at work on Airhead since it launched a while ago and today we can proudly release a new patch that will enhance the world of Airhead even more!
The main focus of this update is the new location name feature. You can now see the name of each location displayed on the screen as you enter it and save at an air cylinder there. This will make it easier to understand where you are in the game and – should you need to look up a solution for a puzzle – makes it easier to find the right spot in walkthroughs or guides.
Additionally, we’ve worked to improve the balancing of some puzzles a bit and have decreased the amount of air Head loses while filled with heavy air by 20%, which makes the timing on some tricky sections more forgiving!
We’ve also improved some visuals and fixed a lot of bugs. See the full changelog below for everything the update contains!
Full changelog:
Location names are now displayed when saving in a new area for the first time
Head now loses air 20% slower while being filled with heavy air
Heavily improved visuals during a certain secret ending
Updated several shadows in the game to look better
Improved look of water and glass surfaces on low-quality settings
Fixed a memory leak that would slowly drain the performance or crash the game during longer play sessions on weaker hardware
Fixed a case where the game would sometimes get stuck in an infinite loading screen shortly after interacting with a rope
Fixed a soft lock where players were able to bypass an obstacle without having an Airhunter help them.
Fixed a possible soft lock that occurred when players bypassed the first room in the mines with a well-timed double jump.
Fixed a possible soft lock where a cleaner would block an elevator on the roof of the left tower.
Fixed a soft lock related to quickly jumping off of a moving rope in the mine
Fixed an issue where tutorials would sometimes not fully disappear from the screen
Fixed an issue in a puzzle with two robots in it
Fixed an issue where a segment of the map in the small mountain area would sometimes not get uncovered
Fixed a certain glowbee easily stopping to follow the player on its intended path
Reduced volume of pushing a certain train piece to fit the rest of the game volume
Fixed a glowbee appearing in the wrong spot and then just disappearing after a few seconds
We hope you continue to have a great time with Airhead!