Thank you for the support - Future plans + Upcoming Patches
Hello all, first of all, we'd like to thank everybody for the great reception to Labyrinth of the Demon King. The game has been a labour of love over a long period of time, and we're pleased to see that all the work and refinement that went into the game has really struck a chord with people! We appreciate it a lot.
We've been listening to your feedback points, and have planned a series of patches to improve/address the most commonly mentioned issues. One of these has been heard loud and clear: you would all like to punch small people in the face. Here's a sneak peek at a new weapon that'll allow you to do so, which will be available in a free upcoming update.
Before that though, we'll have a smaller hotfix/improvement patch coming within the next few days, which will address a few small points. These are (will be repeated in patch notes):
Added framerate cap options (and warning popup that some behaviour may be unpredictable at very high frame rates)
Disabled torch being unequipped when entering an exterior cell
Using the quick equip torch button will now equip the lantern if the player has purchased it
Fixed error where placeholder language names were used instead of official translated terms
Fixed spelling error in Kings Court Puzzle
Fixed issue where status effects would display “{Amout}” instead of the number for stack amounts for certain languages
Other issues are being looked at and will be addressed in future updates/patches.
Once again, thank you all for the support! We are thrilled with the reception the game has received. If you've been enjoying the game, be sure to leave a review as it does help us a lot as a small team. See you all again soon!