Tempest | Update v0.8.1.0
Welcome back ghost hunters, we've got some news for you.
The next major update will be Progression Part 1 (v0.9.0), and will make way for the new leveling system; player levels, money, and equipment will be wiped and set to 0, however, to allow users to continue playing as they have been, everyone who has played the game pre-wipe will be fast-tracked to Prestige 1, level 0.
This will reset your progress but keep all difficulties and locations available for play when the reset hits. A future development preview will reveal what your pre-wipes level badge will look like, keep your eyes peeled for that soon!
Custom difficulty’s reward values have been overhauled. This should help balance the game closer to the default difficulties and make progression fairer for those who don’t want to min-max their custom games.
The maximum reward value possible is now 15x
Several options have had their rewards reduced
The Apocalypse Challenges’ requirements have been adjusted:
Bronze: 6x+
Silver: 10x+
Gold: 15x
Rules have been added to reduce rewards when two options are set to specific values, thus canceling each other out but still giving you a reward. Here are some examples:
0 starting sanity with sanity pills 25% or higher
Faster ghosts but player unlimited sprint
Broken Fuse Box but Flashlights: On
Triggering one of these combinations will change the custom difficulties option panel to a yellow warning icon. You can hover your cursor over this icon to find out more information on how it is affecting or being affected by other settings.
Several custom options have been adjusted:
“Evidence Given” will now soft cap the reward multiplier. Rewards added above these multipliers will only add 50% of their values to the total reward;
3 Evidence: 4x
2 Evidence: 5x
“Grace Period” 6s has been removed
“Sprint Duration” and “Sprint Recharge” have been removed and will default to:
Duration: 3s
Recharge: 5s
“Sprint” options have been changed to:
Off
On
Infinite
Insanity
For the best investigators, a new default difficulty has been added: Insanity.
More information can be found in-game on the difficulty selection screen.
Challenge mode
A new weekly rotational difficulty has been added. Each week a different challenge will be available offering unique modes ranging from Intermediate to Insanity and beyond.
26 challenges have been added
A challenge-specific loadout will be provided automatically, for free
Completing the challenge 3 times on the specified map will grant a large money and XP bonus
Each challenge will be available twice a year
You will lose nothing if you fail or die
Sunny Meadows’ staff weren’t just experimenting on people, they were seriously trying to unearth something unnatural:
Monkey Paw
A severed paw that grants a wish for those who ask it. Be warned, the wish may not be worth the consequences:
Wishes can be found scattered inside Sunny Meadows Mental Institution and will be added to your Journal when found. These are not required to use the paw and are just a permanent note to help you remember.
The number of wishes you have will correspond to the difficulty or reward multiplier for that contract:
0x – 1.9x Rewards: 5 wishes
2x – 2.9x Rewards: 4 wishes
3x Rewards or higher: 3 wishes
Note: After 2 weeks, these patch notes will be updated with the details of every wish
The shop computer has had some UI improvements
Shop and Storage has been recreated, acting like an online shopping basket
Added an “all equipment” loadout
You can now tick “auto-add” to your loadout, to add it as soon as you join a lobby
Strange symbols have been spotted in the warehouse, what could they mean? Get searching for an answer!
Crucifix uses will now have new textures, effects and sounds when used
Updated all UV shaders! UV effects will now be much more accurate and work when shining another light over the UV light. Additionally, UV effects will now fade out over time, instead of disappearing instantly
“The Tower” Tarot Card will now additionally double all ghost activity for 20s
Weather particles lighting have been improved and now work with the sky light, helping them look more realistic (no more ashy black snow!)
All windows will now have new raindrop effects on them if it's raining, and additional sounds in all maps similar to Tanglewood’s
Several foliage objects will now be affected by windy weather outside
You will now receive an in-game message when a new game update is available to download
A Broken Fuse Box’s sparks now bounce on nearby objects instead of clipping through them
Reduced the range and resolution of several environmental lights slightly. This should decrease the chance of your shadows becoming overly pixelated when having lots of lights turned on in a location, and decreasing the chance of an object hitting the “maximum lights” limit (e.g. resulting in black floors or DOTS casting no light)
The time between hunts will now be the same if the ghost uses a crucifix or if it hunts (20s for Demon, 25s for other ghost types)
The ghost's room will no longer be visible on the Haunted Mirror when you use it at 0% sanity
Ghost orbs can no longer go through walls into a different room
Fog quality settings have been changed for better visual clarity across all settings
Low – Downsampling at 2, no shadows
Medium – No downsampling, no shadows
High – No downsampling, receive shadows
Blur has been removed
Renamed Daily and Weekly Challenges to Daily and Weekly Tasks, to avoid confusion with the new Challenge Mode difficulty
Several icons have been improved
Improved and fixed the visuals of light sources on the PC monitors in Prison
Improved the visuals of the collectible cabinets in the warehouse lobby
Lighting a Summoning Circle candle with no sanity will now extinguish it instantly. Note: Lighting the 5th candle with no sanity will cause an instant hunt
Saying "goodbye" on the Ouija Board no longer counts toward challenges
Renamed the High School bathrooms to make it clearer where they are
Failing to join a room with a password now gives a more descriptive error
The night vision camera effect will now adjust brightness when entering and exiting foggy areas
Ghosts can no longer interact with windows on the floor below them, in both Farmhouse locations
Voice recognition will now work for all players if other players loaded in slowly
Removed several safe spots in Prison, Maple Lodge Campsite, and School
Several shaders and materials will now render correctly
The Voodoo Doll can no longer stop hunts
Using the Voodoo Doll, Tarot Cards, Music Box and the Summoning Circle will now count towards the “use Cursed Possessions” task
Items will no longer teleport in the SM Courtyard when thrown in specific spots
Patched up some holes in the Sunny Meadows Courtyard floor
Removed an invisible wall upstairs in Edgefield
Improved Anisotropic textures for radiators, rugs, outside ground, SM flooring
Ghosts can now kill you on the blue beds in house maps
Ghosts can now detect active electronic equipment if they were grabbed when active
Voice recognition will no longer work if you have the ‘text’ voice recognition option enabled
The Apocalypse stickers will now show in Singleplayer instead of Multiplayer
A book in the Sunny Meadows Courtyard is no longer only a shadow
Removed several shadow rendering issues in Sunny Meadows and Tanglewood
Thaye will now have the correct interaction rate before aging
Window knocks now count as an interaction for stats
Tasks featuring “Asylum” will now display “Sunny Meadows”
You can no longer sprint or move while in the death room
Setting a preset for a custom difficulty and changing a cursed possession, will no longer apply that change to the actual preset difficulty, instead of just the Custom game you are editing
Standing in DOTS light will no longer stop sanity drain
You can now see your hands on your monitor when in VR and smooth camera is enabled
Ghost orbs can no longer be seen with a photo camera
The ball in the upstairs Ridgeview closet will no longer glitch when the hiding spot is blocked
Ghost orbs in the outside "rooms" in Camp Woodwind will no longer be very high above the ground
Video cameras will now receive the ghost glitch effects
The “Sky Light” will now turn on and off accurately with your settings
Lighter flame is now being considered for the Onryo hunt ability when blown out
An Onryo will now have a higher chance to blow out a flame, the more players that are dead, instead of a lower chance
Hunts will now end if all players are outside
The haunted mirror will now drain a minimum of 20 sanity per use instead of 27
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team