Tempest | Hotfix v0.8.0.6
Welcome back, we've got fixes for you!
We hope everyone enjoyed the holidays, we're now back from our break and are working hard on fixing any major bugs left over before we put our full focus on to new content.
The holiday update will be ending on the 9th! Make sure to have collected your trophy before it is over. If you are in a country with IP restrictions such as Russia and you are not getting the Holiday trophy, you will need to use a VPN to connect to our cloud save servers and replay the event on one map.
“Get the ghost to walk in salt” has been added as a daily challenge
You can now change speaker modes between Mono, Stereo (default), Quad, Surround, 5.1 and 7.1 in the audio settings. Once changed, you must reload the main menu or load into a location
Ghosts and players can now move the large metal trays in Sunny Meadows
Coal in Sunny Meadows now have new sounds when dropped or thrown
Improved sanity drain accuracy when in light and dark areas
You can no longer complete the apocalypse challenge in multiplayer mode while solo or after other players leave
You can now place crucifixes in VR, so you can see the range indicator
While using text voice recognition, you can now click back and “goodbye” without waiting for the delay
While using text voice recognition, you can no longer activate the ouija board while the spirit box is turned on
Moroi hunt speed will now change if you lose sanity during the hunt
Adjusted the light above the front door in Edgefield
Improved accuracy of reflections in the Edgefield hallway
You will no longer get colour banding when FidelityFX is turned off
Rain will now work again on all maps
The bone will no longer spawn in unreachable locations
The thermometer will now show the correct temperature if you look into a different room and do not move your mouse
Tripods will no longer get stuck in some areas when dropping it
Swapping out equipment with Q whilst placing equipment, will no longer lock your movement
The Tanglewood outside light and woodwind tree fairy lights will no longer keep flashing after a hunt has ended
You will now be able to move if you die when holding an activated spirit box with text voice recognition
Some journal buttons’ clickable areas are no longer overlapping, making them easier to click
Jumping to the ghost page in the journal, then navigating back, will no longer swap to negative journal page numbers
Leaf piles will no longer “pop” in detail when moving towards or away from them
Ghosts will no longer spawn inside of or on top of blue beds
You can no longer get stuck in the blue tent on Camp Woodwind behind the sleeping mats
Removed some light leaks in Prison and School
Blue privacy screens will no longer have weird gaps in them
The truck’s map buttons will no longer render on top of transparent objects such as candle flames
You can no longer add locked items to a lobby when using loadouts
Truck ramp texture is now affected by the anisotropic setting
Graphic settings now apply correctly
Cookies no longer count as multiple cookies when 2 or more people collect them at the same time
Rugs in Grafton Farmhouse will no longer have a grey texture under them
BHaptics will no longer keep playing, if they were active when you were dead
BHaptics room haptics will now stop when leaving the room, for example: a room with an active car alarm
You can now take a photo of the black keyboard interaction and fingerprints
Moved a bin that was clipping inside a wall in School
School’s paper clips will now have the correct material, and not be clipping with the desk they are on
Removed several areas of leaking fog in the following maps
Ridgeview
Tanglewood
Edgefield
Bleasdale
Grafton
School
Prison
Sunny Meadows
Adjusted shader for privacy screens in Sunny Meadows
Several improvements have been made to the ghost’s walkable area
Newspapers, food baskets, cheese wheels, apples and potatoes now have colliders
Beds now have the correct colliders so objects will no longer get lost inside them
Added an invisible wall in West Foul Linen to stop players getting stuck
Increased the size of colliders for hedges in the Courtyard so objects will no longer get lost inside them
You can no longer throw items through the exterior window walls
Removed duplicated beds, wardrobes and other props when the hiding spot is blocked
You can no longer walk along the floor trim of the Courtyard to get pushed under the map
Cloth on beds will no longer be black on one side
The Female Day Room will no longer have floating books if the hiding spot is blocked
Potential fix for items teleporting from Hospital Room 3
You can no longer get stuck in SM restricted (female wing only), between the bed and the blocking bookshelves
Added some clutter to block a safe spot in the blocked entrance stairwell
The fountain water shader will no longer have visual artifacts
Fog will no longer render through the beige privacy screens
The ghost can no longer walk-through sinks or freezers in the Kitchen
Several fingerprints are now back in the correct place on doors
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team