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cover-Prehistoric Kingdom

Friday, November 29, 2024 7:01:52 PM

Tarih Öncesi Krallık - Yama (EA 1.9.79)




Welcome, Park Managers!
This patch improves stability and introduces notifications that tell the player about one-time events such as finished research, animal unlocks and excavation changes. The next major release will be Update 13 in December!
Please send your feedback and bug reports to our Discord server's appropriate channel. Thank you!
Steam Autumn Sale (25% off!)






Prehistoric Kingdom's now 25% off until December 4th! It's a great time to jump in and cozy up while building the ultimate prehistoric zoo.
Full Patch Notes



Additions
UI/UX
Added the new Notifications Menu, where the player can receive information about one-time events in the park. Current notifications include:
New Animal Unlocked
Research Completed
Excavation Completed
New Excavation EventChanges
Gameplay
Changed how interactables work behind the scenes, the positions of interact points on various modules may change. This change lays groundwork for future expansion, but in the immediate term will provide fixes for traffic jams at queue lines, binoculars not always connecting to the navmesh correctly, misaligned positioning at some modules, and modules being inaccessible from some directions when the game thinks they are accessible. Staff
When a keeper is cleaning dung, selecting the keeper will show which dung piles they are planning to clean up in this trip Audio
Adjusted large theropod eating soundsBug Fixes
Critical
Fixed a critical guest issue that caused them to misbehave after removing an interactable item that they were using previously
Fixed a rare freeze when trying to exit the game Animals
Fixed a case where animals could get permanently stuck if they’re too far above or below the navmesh
Fixed Dilophosaurus sleep using the rest animation Staff
Fixed staff being assigned to different shops than the ones they were at previously on loading a save
Fixed keepers being overly picky about distances and fill levels when finding a compost heap
Fixed staff members not playing their post-assignment reaction animations Buildings & Scenery
Fixed placement and nav detection bounds for many modular pieces UI/UX
Fixed park issue icons displaying as blank in the Park Issues menu
Fixed a message popup layout issue causing popups to overlap on screen when in instances where they are meant to be hidden
Fixed main board economy report not properly displaying negative numbers
Fixed park issues arising when the relevant gameplay settings are disabled Rendering
Improved light LODs transitioning behavior Misc. Many stability improvements behind the scenesPerformance
Fixed a few significant CPU performance regressions
Improvements to CPU performance (on top of fixed regressions)
Exiting the game shouldn’t take as long