Tarih Öncesi Krallık - Yama (EA 1.14.51)
Welcome, Park Managers!
This patch for Update 14 fixes various issues and adds a new screenspace global illumination effect under the 'Indirect Lighting' quality setting.
We expect that this will likely be the last support patch before the team moves onto full production for Update 15 with its expected release in July. We're aiming for the first PTB to start in late June. Please check out future Dev Diaries for more updates!
Full Patch Notes
Additions
Rendering
Added Screen Space Global Illumination to the game, helping to light shaded areas more realistically. Its quality can be set in the ‘Indirect Lighting’ setting in the Options MenuChanges
Animals
Animals will now only engage in the Play Chase behavior when near the group destination, so they don’t get distracted when the group is moving Staff
Reduced max staff count to 2048 UI/UX
The ‘Social’ group tab is now disabled for baby animals, since they can’t form social groups. Instead, the ‘Family’ tab is selected by default for them
Upgraded the save/load menu to use the same layout and visual style as the rest of the game’s GUI Environment
Updated wetland grass texture to feature a mix of soil and grass Foliage
Adjusted Field Elm coloration
Adjusted Marula colorationBug Fixes
Crashes
Fixed animals caching references to animals which had been sold or otherwise invalidated, which could have caused crashes Animals
Fixed animals getting stuck on corners, and reduced false negatives in nav adherence checks that were contributing to animal teleports
Fixed baby animals filling their nutrition and hydration bars at super speed
Fixed a logical error that was preventing animals from validating their roam destinations relative to the group destination, causing animals to roam far and wide regardless of the group Staff
Staff gates will now keep better track of who is walking through them, including the first person character controller, and should not remain open anymore UI/UX
Fixed the Nursery animal preview animations being stuck on a glitchy loop - animals should be back to playing their fidget animations, with babies having a chance of playing their specific baby animation too
Fixed a small oversight causing animal exhibit preference bars to not produce a tooltip on hoverPerformance
Fixed memory leaks in vegetation tracking
Environmental reflections are now baked for each time of day and weather combo, reducing the stutter and potential performance degradation from the real time probe used previously