Sunday update roundup
Aah I've been sneakily doing a lot more updates, and you all have been busy recommending changes and reporting bugs.
keep it coming, only a few more days to go before this cookie gets done.
the freehouse surveyor has faction appropriate little flags
fixed that defending fleets would be counted as defeated if they were just despawned for optimization
hostile patrolling ships are counted as combat instances.
any assaults on a tradeship by other settlements is also shown on the map
any combat event anywhere is shown on the map.
ships from vassaled factions will sail up to offer service.
teleporting on the map with the ship will take you to deep water if possible, a harbour otherwise
made it that you can drop buildings near resources if the locations is largely above the resource. (so on overhanging mountains etc)
quite a few faction settlements have been made more impactful
interval of advisor message "as seen in this mode" greatly reduced
when demolishing a floor if the main HQ is demolished the commander is unassigned
fortress added to freebuild
when sailing with the command flagship you can always switch back to the surveyor if you are far away from your settlement
new floors are angled towards the camera
settlement defending forces are now elite or legendary based on the size of the settlement (about a 40% increase in base hp)
hostile fortresses made a bit more deadly.
Homstead Rescue, Ursee style
Nothing is more important than little flags.. alright