Stats from your playthroughs, hotfix patch 0.6a and 20% discount!
Hey everyone,
We’ve got 2 things to share with you today. The first one is a good bunch of fixes in the newest 0.6a patch. It fixes quite a lot of stuff that you’ve reported since Judgement of the Excalibur was released, so be sure to read what’s been fixed in the bottom part of the post.
The second thing we wanted to share with you - and we’d like to start off with that - is our gratitude. The 0.6 patch was released to great reception and we’re super happy about that. We wanted to say “Thank you!” from the whole team engaged in the development of Tainted Grail: The Fall of Avalon. Right now, our recent reviews are 91% positive and we're rocking an impressive 81% positive reviews overall. Today, as a way of thanks, we would like to share some interesting statistics from the game in form of a video:
For those of you who prefer to just look at the raw data, here it is, along with some extra numbers for some things you might expect, and some real out of the box ones. Grab your sword, pop a potion, mount that horse of yours and take a look:
Hopefully this was as fun and interesting for you to look at these numbers as it was for us to discover how you’ve been playing the game. This is not all fun and games (although it kinda is), though - we’ll be using the data to change the game for the better, as well, so one more final time - thank you! Oh, almost forgot…
Tainted Grail: The Fall of Avalon is now 20% off, too!
Moving on to the patch notes. The feedback you’ve been giving us helped us a ton and we’ve managed to make some improvements that should improve your journeys through Avalon. As we plan and work on the next area we have worked on this patch at the same time, and it comes with various fixes of issues that have been reported by you along with improvements and some QoL changes.
Here’s what’s been fixed, improved and added:
Breaking issue fixes
Fixed case of corrupted saves caused by npc death while unloaded.
Fixed case of loading stuck on black screen when re-entering building with an active guard due to a crime committed
Fixed freeze after loading save inside Wyrdness
Fixed issue with in game buttons and levers not responding
Added file verification on game start
A lot of issues were happening due to steam corrupting game files. The game will now warn you if a corruption is detected
Performance
Limited number of CPU threads for better performance (high thread count CPUs) from our tests cpus with higher thread count had a very heavy hit to fps without this
Story
Necromancer gives correct spell to the player
Quest One Percent - quest markers should now display correctly
Morris and Rhosyn should be at correct positions during the "branded and exiled" quest
Some villagers should now run away during combat
Added missing localization for equipped items during dialogue
QoL
In controls settings player can now choose between "Hold" and "Toggle" input type for Sprint, Walk and Crouch actions
Arrows now auto-equip to loadouts when picked up
Stolen ingredients are correctly taken into consideration when crafting
Extended range of Camera Sensitivity setting slider
Added auto selecting currently tracked quest in the quest log
Misc
Rested and Well Rested statuses are no longer able to be applied at the same time
Fixed wrong items being dismantle results
Changed combat arena in Blood Lake
Healing potions now display correct values in Polish
Changed summon compass markers
Fixed not disappearing loot ui in some cases
Handled displaying failed quests
Fixed not disappearing custom marker on the map ui
Fixed not clickable Close prompt in save/load ui
Fixed italic font in bug reports window
Added additional info about generic food "+X" in the inventory
Fixed overlap of item titles in relic results tooltip
Fixed and improved UI hero rendering on Character Sheet
Updated background of items in containers
Updated Hero Storage UI layout
Fixed issue with NPCs performing the same animation in the Village
Fixed displaying effects gained from talents (mysterious hand symbol)
Fixed game speed bug after repeatedly using Temporal Hold
Fixed enemy weapon duplication
An issue that we are still working on is the freeze that randomly happens upon returning to the open world from dungeons. We are rewriting the rendering of the game's vegetation that is causing the issue. The rewrite will allow us a larger variety of vegetation for the new region, possibly improving performance along the way, and fix the issue. Unfortunately, due to the size of the rewrites we still need some more time.
That's it for today. Cheers!
https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/