Spectre Divide Update | October 08 | Patch Notes
GENERAL
Added experimental servers in Frankfurt for better coverage in Europe (We’ll evaluate how often the server is used, and whether it is performing up to our standards before considering this a permanent addition to our region map.)
Added additional fallback functionality to our region detection
(This should allow you to see more applicable servers if your networking setup is blocking specific ports and connections.)
RANKED/CASUAL UPDATES
Slightly increased the maximum time to find a fair match given (We constantly adjust these values, but felt it was important to call out the intentional increase given smaller player population)
MAP UPDATES
Skyway – Removed the ability to shoot through the concrete wall from B Site 'Drop' toward Attacker spawn
Mill – Re-added missing decals in spawn areas (These were accidentally removed in a prior patch)
QUALITY OF LIFE
Performance optimizations to improve framerate stability
(Further performance improvements to Duality & Puck Throw visual effects)
(Improved optimization of Bloom’s Hex Barrier visual effects)
(Improved optimization of ZEUS’s explosion visual effects)
The standard ‘device destruction’ visual effect for equipment like Morrgen’s Hidden Grasp & Ryker’s Arc Sentry is now less opaque, making it easier to fight through
Improved localization and translations
Minor network optimizations that should improve network performance for players on WiFi
BUG FIXES
Guns should no longer flicker above other players’ head when they deploy the Muu Dazzler
Fixed an issue where the Alchemist weapon set’s liquid chambers had inconsistent physics in the Locker Room
Fixed a few rare crashes