Soulstice Update 1.0.4
Hello Soulstice players!
As we reach the end of the year, we wanted to push out one last big update for our great supporters and friends who have been playing Soulstice and all future players as well. Below you'll see the fully detailed improvements and fixes based on player feedback that the dev team has been hard at work on since launch.
Soulstice Changelog for Update 1.0.4:
General:
Combat camera improvements
General performance improvements
Improvements and adjustments to audio effects
Improvements:
Improved combat camera obstacle management: now obstacles automatically hide without blocking the camera
Added an option to automatically change the combat camera lock when attacking a new enemy
Improved camera lock target selection to reduce the selection of enemies that are behind the camera
Improved camera lock target selection to avoid selecting targets behind larger enemies
Improved camera auto-lock behavior after an enemy is killed to avoid locking a new target that is behind the camera
Improved camera movement when changing the locked target
Improved camera rotation speed in Locked Mode
Reduced camera glitches when performing a synergy attack
Improved canceling timing of player's aerial hit animations
Improved performance in-game cinematics
(Xbox Series X|S Only) Improved rendering performance
(PS5 Only) Improved rendering performance
(Windows Only) Implemented ASUS Aura Ready support: light effects will adapt to gameplay state
Improved performance in the boss fight of Mission 16
Improved ambient sound in the Prologue
Tweaked final score evaluation for Mission 7
Tweaked damage when falling down platforms in Chapter 25
Tweaked teleport behavior of Repentant enemy
Added additional audio feedback to Berserk gameplay sections
Improved movement behavior of Preacher enemy
Improved canceling on Swirling Upburst attack of the Tearing Penance weapon
Fixes:
Fixed an issue that prevented players from unlocking additional information in the Preacher enemy codex entry
Fixed an issue with flying enemies staying at undesired height from the ground
Fixed an issue where the Preacher enemy could attack from the ground
(Xbox Series X|S Only) Fixed a potential blocking issue when suspending the game during the first fight of Mission 6
Fixed an issue where some sections of the Help menu showed an incorrect element count
Fixed a rare crash in the boss fight of Mission 11
Fixed performance issues during the Slasher enemy special attack
Fixed a rare issue that caused the game music to continue playing after returning to the main menu
Fixed a possible crash when returning to the Main Menu during Mission 16
Check it out in game for yourself now and let us know on socials what you think of the update!
-Modus Games & Reply Game Studios