Something About Future
Hello!
In the previous post I want to describe some of the key points that we set by default in front of him in the continuation of 911FR:
1. Pedestrians and busy with his business NPS
2. The interiors in some areas (for players and NPCs). At least now in one of the two prototypes, we implemented some of the interiors of houses that will be sent to employees.
3. Control directly the character exit/boarding units, pulling violators with machines, and so on. One of the prototypes is already a pack of characters and a few animations. While basic, but all the time.
4. Large playing map in a few separate small settlements and a large space between them. In one of the prototypes, we have built three towns.
5. Farm or something like that.
6. More live world - animated trees, sounds of the environment, and animals. Themes the district has. Now in one of the prototypes have some kind of Pak sounds and animations of plants. Pets and so on.
Best regards.
SKYSTATION.RED Team