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cover-Lightyear Frontier

Wednesday, June 4, 2025 5:00:36 PM

ŞIMDI DIŞARI - VITES DEĞIŞTIRME GÜNCELLEMESI!

It's here, it's finally here! Check out the new content, changes, bug fixes, and find information about our updated Road Map at the end!
We've been elbow-deep in the gears to bring this update to you, our community, and we are beyond excited to open up our barn doors and show our harvest! ⬇️
🚀 New Content
Added a modular building and integrity system
Added Exofarmer tools (H.O.E, Watering Can, Seed Bag, Repair Tool)
Added Types to Crops and Mounds with various effects when they interact to encourage crop rotation
Added drones to automate the watering process, accessed by building a Watering Drone Station
Added Mech and Exofarmer health
Damage can be scaled for each in the Settings menu
Added the Mech needing fuel to operate
Fuel consumption rate can be scaled in the Settings menu
Added Home Area system to streamline various home-related systems like crafting from storage, Coziness, and fast travel
Added the ability for Exofarmer to pick up resources, instantly moving them to the Mech's inventory
Overhauled core progression with a new crop delivery system, accessed via the Delivery Cannon
Added inspection points that players can interact with to get information about things in the world
Added loadout functionality to make it easier to quickly swap parts and tools on the Mech
Added "Queue Max" accelerator button to timed crafting Constructs, instantly queues as many of a resource as possible
Added an indicator to show new recipes and Constructs
Added "Quick Deposit" accelerator in storage Construct menus
Exofarmers can now cycle between equipped tools on unpiloted mechs by interacting with the equipped tool
Constructs can now be recycled with a shortcut while in build mode
Added "Auto-hide HUD" setting
Added new Exofarmer emotes
Added several events and hazards to the game world
Added new lore text unlocked by finding artifacts
Added "Day Length" setting
Added additional Decorations
Added new minerals to the game world
Added snow and gravel materials to the landscape
Added more artifacts in various places in the world

🔁 Changes
Improved Exofarmer animations
Made physics simulation, including Mech movement, start slowing down when below 19 FPS rather than 30 FPS
A Mech colliding with an object can now deal damage to that object
Items placed directly into storage now count towards discovering new recipes
Storage constructs can now be relocated without having to empty them first
Available items will now be automatically contributed to a construct when placing it
Overhauled Mech animations and effects
Changed build mode controls to allow full movement capabilities
Many larger objects will now appear to break apart when destroyed, e.g., trees and large bushes
Split resource nodes between respawnable and one-time nodes, with new art to distinguish the two
Overhauled Mech customization to allow for easier and expanded control over parts appearance and colors
Recoloring is now done via a menu instead of via the Exofarmer’s Paint Gun
Removed Paint Gun’s secondary color mode
Overhauled game world
Overhauled fertilizer to make it easier to get and apply with a new transform mode
Overhauled scale of game world objects and constructs to be more suitable for the exofarmer and properly convey the mech's size
Overhauled the Irrigation Hose's secondary ability to make it more viable for larger fields
Overhauled the Artifact system to unlock lore texts and rewards over time
Split the Field Plow and Harvester into two separate Transform Modes
Changed the third-person camera for Exofarmer
Added distance blend to cliff materials, leading to sharper textures up close
Overhauled narrative and game introduction
The mech can now absorb water simply by standing in it
Updated the world map, including a more granular fog that clears as you explore
Changed the shape of respawning resource bases so that dropped resources are easier to retrieve
Updated and added many Mech and Exofarmer sounds
Completely rebuilt crop systems to support much larger fields
Removed hazardous events that occurred on your farm (Slime Bubbles, Noxious Weeds)
Increased the render distance of player-made paths
Exofarmers can now be submerged deeper in water before getting teleported back into the Mech
Increased Mech acceleration and turning speed
The Vacuum Harvester can no longer be used to harvest crops
Renamed to “Resource Vacuum”
Adjusted achievements to fit the new progression and world
Made the Mech stick better to the ground when running at high speeds
Drastically reduces the frequency of situations where the Mech stops running on slopes
Overhauled tutorial missions
Updated main menu visuals
Increased queue size in timed crafting Constructs
Added amount slider to timed crafting Constructs
Made trees and other landscape features visible from further away
Updated item pick-up and discovery HUD notification
Updated water tank HUD element
Made the mech heavier - faster falling, more stable, rolls less when falling over, can't be pushed by exofarmers anymore
Updated water materials for more variety and improved visuals - there are now differences between rivers, ponds, and lakes
Water now reacts to the Mech and Exofarmer moving through it
Added and improved various animal animations
Overhauled various ruins
The alien-themed music now stops playing when players have found all artifacts in a larger ruin area
The Mech now assumes a different, slightly crouched pose when unpiloted
Improved collision on several objects
The Seed Shooter can now be fired continuously by holding down the shoot button
Significantly improved Seed Shooter lock-on performance, especially network performance, to allow for more simultaneous targets
Adjusted Seed Shooter lock-on behavior to make the acquisition of many targets much easier
Made the Irrigation Hose's primary mode cover more area, requiring less precision aiming
Rebalanced resource progression and changed nearly all construct costs
Mech thrusters will now fully recharge in the same amount of time, regardless of duration upgrades
Recycling a painted construct will now give back the applied paint
Crops no longer wither 3 days after reaching the mature stage
Recycling constructs now adds items directly into the Mech's inventory

🪲 Bug Fixes
Fixed recycled, or relocated hologram casting a shadow before disappearing
Fixed players getting stuck attempting to create a new save game with all save slots filled
Adjusted pop-up message when unable to disembark the Mech
Farm animals can now experience the "Alone" status if they don't have enough company
Fixed a rare issue where the player didn't spawn correctly, sometimes leaving them in a blue void
Potentially fixed issue where some players would lose system audio when entering Multiplayer
Fixed an issue that could progressively decrease performance and increase memory usage during a play session
Fixed issues related to movement speed and encumbrance when using a Transform Mode
Fixed several issues related to the spawning of resources
Fixed snapping in build mode being too aggressive on the vertical axis
Fixed most camera clipping in first-person as the Exofarmer when using zero view bobbing
Fixed player-made paths sometimes being visible where they shouldn't be
Fixed issues related to the frequency and context of PIP-3R dialogue, which should now happen less frequently and be more relevant
Fixed controller vibration pausing periodically when using Mech thrusters for longer periods
Fixed oversized snapping boundaries on Grinder

New Roadmap! 🗺️
Phew, that list was a real wrench-turner! But the machine doesn't stop here.
We have reworked our roadmap format from the ground up in an effort to give you deeper insight into our development process. We want to try to share our plans in a much earlier state than before, even if that means sharing ideas that might not end up in the final game!
The new roadmap contains what we are already working on for future updates, for example, a new biome, ruins, building options, and more! It also contains features we're currently exploring and prototyping as possible additions to the game, like more traversal options.
We wanted to be as transparent with you as possible, so we even added features we're considering, although not ready to commit to, like the much-requested Creative Mode or expanded multiplayer hosting options!. At present, a lot of our focus will also go towards quickly fixing any bugs that may crop up after the latest update, but we plan to actively update the roadmap as we shift more of our effort towards working on the new content.
We're committed to constantly improving and evolving Lightyear Frontier, and the feedback from our community plays a huge role in shaping what comes next. We want to open up the dialogue with you even further than before and hear what you think through all stages of production. What are you most excited for? What do you feel is missing from the roadmap? Join us as the adventure continues, and check it out below!



Share your thoughts and suggestions about the Shifting Gears update and our Roadmap on Discord!

Thank you for joining us - See you next harvest!
// The FRAME BREAK team

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