Sim Güncelleme 2 Sürüm Notları [1.4.20.0] - Şimdi Kullanılabilir
RELEASE NOTES Sim Update 2 - Release - 1.4.20.0
If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior.
If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.
Windows PC/Steam
NVIDIA has released their latest GeForce Game Ready Driver (576.28), and we recommend all NVIDIA GPU owners update to the latest driver version. More recent NVIDIA driver versions resolve certain crashes with Microsoft Flight Simulator 2024 and improve performance and stability. More details available at: https://www.nvidia.com/en-us/drivers/details/245376/
New Content and Features
Dumps Console logs when reporting an issue
Renamed "Gyro drift" to "Gyro drift compensation" to be more in line with other assistance (ON: Less realistic, OFF: More realistic)
Readded turbulence assistance
Added a Wake Turbulence Visualization option
Added a Wake Turbulence assistance
It is now possible to filter seaplane base airports using the World Map filters
A new validation process has been developed to give more information and control to aircraft developers over the Career compatibility.A new field has been added in the FLTSIM section "targeted_specializations" (supported by the SimObjectEditor) to list the expected specialization with which the given aircraft should be compatible.
During the ingestion process, the field will be compared to the result of the career compatibility process to confirm its result.
A new field has been added in the FLTSIM section "targeted_specializations" (supported by the SimObjectEditor) to list the expected specialization with which the given aircraft should be compatible. During the ingestion process, the field will be compared to the result of the career compatibility process to confirm its result. THIS FIELD MUST BE FILLED TO BE COMPATIBLE WITH CAREER
Stability & Performance
Added option to reduce rolling cache size, at the cost of clearing current cache.
Improved loading times for packages with lots of individual files
Fixed an issue where rapidly switching between tabs in the settings menu could lead to unexpected behavior and performance issues.
Reduced request count when loading models by precomputing model statistics on package ingestion.
Fixed a rare crash when internet connection was lost.
Fixed a crash when suspending the sim on Xbox.
Improved the time it takes to open the in game panels
Fixed a crash when changing DLSS quality mode during VR.
Reduced performance hit when avatar is near objects with complex collisions
Fixed crash when many avatars meet up online
Fixed a potential infinite loading when importing config files
Fixed a rare crash caused by live traffic
Improved rolling cache usage.
Fixed crashes inside GPU drivers due to off-by-one error inside our texture loading code.
Fixed double focus issue is UI Lists
Fixed Aircraft Selector showing an empty tile when opened
Added more information to debug FPS panel (available VRAM on device, lat/long/alt, GPU) to make it easier to diagnose issues reported by users sharing screenshots in forums
Fixed crash when trying to remove a FacilityAirport from the cache while the QMID has no matching entry
Fixed some infinite loadings on boot due to deadlocks inside IO code.
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