shapez 2 Boyut Güncellemesi - Şimdi Çıkıyor!
The wait is finally over...
The shapez 2: Dimension Update is now live!
An in-depth overview of the changes can be found in the old announcement devlog and this post from last week. This update is huge!
If you're more of a visual learner, check out this video we made in cooperation with TotalXclipse for an overview of all the changes!
Note: if update isn't showing, be sure to restart Steam.
Savegame compatibility
We highly recommend starting a fresh savegame. However, savegames that were loaded into the previous version of the game (0.0.9) are compatible with a few caveats, for example tunnels will be gone. If your savegames are even older, they are not compatible with this version, however you can load them in to the 0.0.9 branch on steam first and then import them into this update if you really want to continue them.
Also, if you've already completed the regular mode - why not start a hard mode savegame, or if you are looking for a challenge, insane or hexagonal?
Have a suggestion? Head here:
Suggestions Portal
Join the Discord to report bugs, give feedback, or just chill with the community:
Discord
Detailed Changelog
Major Changes
3D Platform Building: Build platforms, space belts, space pipes & rails on multiple layers just as you do with buildings.
Trains Rework: Quick & Wait stops, transfer stations, multiple packages, new colors and more.
Variable Launchers: Belt launchers, fluid launchers and wire transmitters now have variable range.
New Layouts: Re-added old T, Cross and L-platform layouts, and added even more!
Space Belts got a 400% throughput increase.
Allow searching for shapes on the map.
Added overflow splitter.
Dynamic Global Wire Transmitters: Global Wire transmitters now have two inputs/outputs, one for the channel ID, one for the actual signal. This gives you basically infinite channels and replaces the old color-based system.
Operator Shape Receiver: To be able to receive the operator shape definition, there is now a new Operator Shape Receiver building.
Balancing & Gameplay
Added 2 new milestones to all scenarios: 3D Platform Building and Train Hub Delivery
Added new side tasks and operator shapes for the new milestones
Adjusted & fine-tuned hexagonal scenario
Increased insane scenario chunk limit by 20%
Increased maximum shape asteroid size farther out (only affects new savegames)
Added separate side upgrade for the Operator Shape Receiver
Added more levels to the shape multiplier, up to 12
Interface & Placement
Shape previews now indicate whether a shape will be correct or not, so you don't have to wait for the delivery
Show current savegame name on 'Continue' button
Added hotkey (TAB) to toggle wire buttons below cursor
Added tooltip when hovering wires to show the current signal
Reworked upgrades tab to use categories
Added 'Zoom to Cursor' functionality & setting (disabled by default)
Operator level goals are now also shown on the main screen
Added small animation when unlocking research
Added ability to claim your operator badge during the tutorial, which is then also shown in the main menu
Added hints to the fluid launchers to make the limited throughput more clear
Added side panel details to the cutter, stacker and swapper to better show throughput
Added changelog button to main menu
Automatically place space belt splitter/mergers based on launchers
Immediately move map markers when clicking 'Move' to avoid confusion
Updated player level ranking statistics based on latest data
Added ability to hide upper platform layers by pressing ‘V’
Various fixes & improvements to the platform placement (still WIP)
Automatically place launchers when dragging over a belt / pipe / wire
Automatically place wire bridges when dragging wires over each another wire
Automatically place lifts when dragging a space belt / pipe over other platforms (still WIP)
Various improvements to placement connector indicators, including populated notches now being displayed (still WIP)
Changelogs are now stored outside of the game and just linked within the changelog page
Added a little robot to the tutorial / introduction
Added icons for the overflow splitter and decorative rails
Space belts and space pipes lift skipping now prefers going underneath when possible
Improved 3D Platform Building UX
Upper Platform Floors are now automatically hidden during placement
Add accessible options for cursor navigation without an actual mouse
Special notch placement rotation that cycles between sender and receiver
Reworked port placement behavior to work via dragging to be more consistent with the other methods of placement
Add specified placement behaviors per building/island best suited for their usage/layout
Fixed toolbar descriptions cutting off at the bottom of the screen
Improved shape and fluid miner/extension placement indicators
Added an indicator to display the rail routing color during placement
Show current music track in pause menu
Lots of improvements to the platforms UX, better hide / gray out platforms when switching between building and platform mode
The chunk limit is now divided by 2, so that a platform costs 1 per chunk again. Space belts now effectively cost 0.5 per chunk (but fractions are not displayed)
Automatically switch to the matching layer when pipetting a building / platform with ‘c’
Automatically remove splitters/mergers when deleting adjacent platforms
Added indicators when placing train wagons / locomotives
Added indicators when placing trains loaders/unloaders/transfer stations
Added indicators when placing train stops
Improved belt launcher placement indicators and display connected launcher/catcher
Improved general placement indicators and made dragging more obvious
Added popup when placement fails to complete
Added localized dimension update logo for simplified/traditional Chinese and Japanese
Added hotkey info (”Press P to resume”) to the pause overlay
Automatically focus on first Unlockable upgrade when opening the milestones / side tasks research panel
Always place forward rail lifts (instead of not placing anything) when trying to place rail lift curves (not implemented yet)
Add support for placement to auto upgrade rails to launch trains over the HUB beam
Add safety checks to handle unexpected exceptions during placement and avoid executing the action
Added new main menu savegame
Blueprint icons with just one icon are now showing the icon in larger scale
Added tutorial for using Shift + Q/E to switch platform layers in build mode
Added tutorial to remind players to build full belts
Added tutorial for changing platform floors
Updated knowledge panel, tutorial and research images and videos
Disabled arrow key accessibility functionality by default, but make it configurable in the hotkey settings
Updated sound effects for placing / deleting structures
Visuals
Reworked all train visuals - some are still WIP.
Added new shader for wire transmitters
Added blockers to locked vortex inputs
Updated conflict indicators for belts / pipes
Added animations when placing & deleting platforms
Improved platform placement visuals & shaders
Added animations when placing / removing platforms
Added updated train loader/unloader visuals
Added train loaders conflict indicators
Adjust train transfer station animation
Updated visuals for global transmitters, receivers & operator signal receiver
Updated visuals for Shape Wagon Transfer / Fluid Wagon Transfer
Improved visualization on train loaders / unloaders
Started to update overview meshes
Updated blueprint and placement shaders and animations
Improved shape & fluid miner placement indicators among others
Improved selection indicators
Render preview of inputs and outputs for space structures during placement
Train transfer stations now also visualize disabled lanes
Improved main menu savegame
Added hint for players when stuck on the lower HUB platform layer
Tutorial
Added tutorial for foundations
Added tutorial for platform limit
Sounds
Updated deletion sound effect
Fixed double sound effect when placing structure
Fixed pipette not having sound effect
Performance
Improved train simulation performance
Various performance improvements
Bugfixes
Fixed global transmitter/receiver not properly displaying uncolored channel
Fixed belt lift tutorial sometimes shown too late, causing frustration
Fixed being able to create blueprint folders with invalid windows names like 'CON' and 'NUL'
Fixed compass shape not updating when changing color mode
Fixed map markers turning gray when changing color mode
Fixed statistics not working as expected
Fixed color blind pattern missing on shape resources visualization
Fixed alignment of belt / pipe stands, now they should be symmetrical
Fixed various issues in the simulation
Fixed 'jump to vortex' not jumping to the actual center
Fixed shape resource previews disabling at large distances to the vortex
Fixed white fluid asteroids being rendered gray
Fixed unlock notification not correctly displaying unlocked tasks / upgrades
Fixed misleading wording in milestone unlock notification
Fixed train upgrades shown in tutorial
Fixed some savegames from previous version not loading (Checkpoint mismatch)
Fixed being able to place platforms on layers that weren’t unlocked / generally available
Fixed virtual swapper missing from toolbar
Fixed exceptions with trains
Fixed extremely slow blueprint placement
Fixed space belt / pipe visualization missing
Fixed blueprint library not showing hint when no blueprints are stored
Fixed tooltips popping up during research unlock animation
Fixed being able to select platforms below the current platform layer
Fixed space path visualization not using simulation speed
Fixed space belt shader speed
Fixed indicators showing when selecting platforms that should only be visible during placement
Fixed building at certain tile on hub platform can delete buildings or even all platforms
Fixed building placement/deletion animations not playing for negative platform layers
Fixed predictions not always appearing when using launchers
Fixed precision issues with space path splitters & merging simulations
Fixed platform layer HUD not being interactable
Added back missing placement feedback sound effects
Fixed ‘flickering’ while moving floors
Fixed an issue with island blueprints layer information not being saved. **Important Note:** all island blueprints created prior to pre3-rcX will still load on layer 0 as the info was never saved
Fixed invalid speed applied to swapper simulations
Fixed inconsistent island blueprinting behavior with shape/fluid miner (extension)
Fixed an issue where rotation would reset after completing the placement
Fixed an issue where buildings rotation snapping would prefer belts rather than other buildings
Fixed belts snapping and auto connecting to trashes
Fixed many issues with the space path auto lifting
Fixed an issue where placement and pipetting would not respect inputs being consumed by HUD
Fixed ghost selection on undo
Added missing flipped versions for foundations S4 and L4
Fixed many issues with the placement snapping and upgrading
Fixed many train state saving issues, including not saving train transfer station state and special cases where trains could get stuck or overlap when restored
Fixed pipes and wires placement not being placed sometimes
Fix trains behavior with Derail options
Fix cases where toolbar would not update correctly
Fixed an issue where restarting placement multiple times would cause toolbar icons to get bigger and eventually throw an exception
Fixed an issue that would cause shape miners to auto-rotate to other shape miners
Fixed placing trashes causing exceptions
Fixed mirroring platforms removing some buildings
Fixed null signals no longer blocking belt filters
Fixed (some) “Checkpoint mismatch” exceptions when loading savegames
Fixed map shape filter being hidden by visualizations
Fixed miners not auto-rotating to space belts / other platforms
Fixed non 1x1 platforms auto-rotating to fit other platforms
Fixed "Item not allowed to be here!” exception
Fixed label, signal producer and display being partially visible with upper floor visibility disabled
Fixed “Could not clean bucket” train warning
Fixed train capacity upgrade showing capacity as “100” instead of “1”
Fixed “sticky” belt ports when dragging towards a notch
Fixed rail placement not working properly with cross-layer rails
Fixed chunk cost during placement getting negative sometimes
Fixed cross-floor belt tutorial not working
Fixed missing sound for pipetting a structure
Fixed placement indicators not being shown during invalid placement
Fixed placement not indicating when floor boundaries would be exceeded, indicating valid placement when it wasn’t
Fixed packages on trains not properly displaying shapes
Fixed being able to paste platforms from the supporter edition when not owned
Fixed rail lifts missing color indicators
Fixed ‘rail routers’ not showing color during placement
Fixed weird behaviour when dragging “L” shaped platforms and similar in an area
Fixed trains being barely visible in overview mode
Fixed space belts, pipes and rails indicating valid placement over the vortex beam, but failing to place
Fixed various exceptions (but not all) with old blueprints
Fixed building preview in side panel disappearing depending on platform layer
Fixed an issue where hovering the universal rail toolbar slot would cause a localization crash
Fixed an issue where islands outside layers would appear as valid during placement and fail when placed
Fixed trains not being able to launch over the hub
Fixed stacker and train rewards in research tab showing many unrelated entries
Fixed an issue where pipetting entities from a different category would not deselect the current one
Fix sandbox toolbar category being unlocked by wrong upgrade
Fixed an issue where space belts and rails would not check custom rules but fail when placement was confirmed
Fixed an issue where hovering a rail over a lift would cause exceptions
Fixed multiple UV issues for the display / virtual halves swapper
Fixed an issue where trains might overcommit packages to a train transfer station and get stuck waiting for the transference to happen
Fixed an obscure placement issue where self-intersecting a path with a lift and replacing all entities until the beginning of the path would cause an exception
Fixed incorrect cursor info when placing island blueprints suggesting you can force replace any overlapping islands when you actually cannot (this feature will be implemented in the future)
Fix issues relating to flipping certain foundation platforms
Fixed train launch into vortex not working when certain upgrades are unlocked
Fixed `debug.export-game-data`
Fixed trash auto connecting to belts
Fixed waypoints visualization when switching platform layers
Fixed quick stop indicator being swapped with wait stop indicator
Fixed pause overlay overlapping certain UI elements
Fixed shape predictions disappearing on nearby platforms
Fixed outdated vortex delivery indicators tutorial
Fixed hiding upper platform floors not hiding certain elements
Fixed hovering blueprints in the toolbar causing exceptions
Fixed various errors with savegame migration
Fixed weird pipe/belt placement behaviour when switching layers
Fixed belt placement not properly handing and displaying locked vortex inputs
Fixed visual holes in trains in overview mode
Fixed shape/fluid miners and extensions missing overview meshes
Fixed visual gaps during space belt / pipe placement when using lifts
Fixed exception when merging space belts / pipes
Fixed mirroring 2x3 and 2x4 platforms causing holes
Fixed cutter instead of half destroyer upgrade in shop in hexagonal mode
Fixed duplicate sounds played when deleting selection
Fixed train transfer station animation
Fixed vortex platform decreasing chunk limit by 18 on a fresh savegame
Fixed outdated “remove building” hotkeys (they were now removed)
Fixed pressing ESC while building placing the building and cancelling undo functionality
Fixed various exceptions with the toolbar & placement
Fixed an issue when placing old blueprints
Fixed an issue that made space pipes’ speed not being upgraded
Fixed an issue that caused space pipes to lose fluid
Fixed wrong textures for space belt/pipe mergers
Fixed various exceptions during placement
Fixed placement breaking when jumping towards the HUB
Fixed some migration issues with older savegames
Fixed ‘Place Shape Miner’ tutorial not properly completing
Fixed preview of buildings shown when overlays were open
Fixed being unable to configure more than one rail to the sides
Fixed exception when deleting rail next to rail splitter
Fixed crash with old blueprints
Fixed bright pixels flickering with space clip slots when using MSAA
Fixed a bug where wires were not unlocked without fluids.
Fixed a bug that unlocked the Rotator too early during the tutorial.
Fixed a bug that caused the new Global Signal Transmitters and Receivers to malfunction during frames when a new channel was used for the first time.
Fixed a bug that caused the building and platform placement to be broken after a specific input combination.
Train Loader info box now contains the correct cargo capacity
Fluid Transfer Stations are now unlocked with the Transfer Station upgrade
Hexagonal Mode milestones 5 and 6 now unlock their infinite shapes correctly
... and many more!
Thanks for reading, enjoy the update :)
~Tobias
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