Shadows of Doubt V 39.09 Experimental Branch Patch Notes
Hey folks, we have another new experimental patch for you all. Cole and the team are hard at work cracking through the most pressing issues but also the issues that are addressable to try and improve the playing experience for as many as possible as quickly as possible. We hope that some of these fixes will be a step in the right direction on this front!
Please do see the public bug list with comments from Cole about what is being worked on at the moment here: https://shadowsofdoubt.notion.site/0053dddf306643eea972c6595ac897d2?v=25d97977c0ad43b5811787d11ee27987
Fixed: Cover-Up calls and a couple of other instances would list details of past murders instead of the immediate one
Fixed: Cover-up calls could happen constantly after the first occurrence, and now you also have an option to refuse after the first choice
Fixed: Kidnap cases could stall if the player saved & loaded the game while the kidnapper and victim were meeting
Fixed: Newspapers could report a kidnapping case too early
Fixed: Issues with notebook history/search section removing the wrong entries when it hits the max number of 40 world objects.
Fixed: At least one cause of murders not triggering (due to the black market trader not having enough staff to cover open hours, resulting in the killer waiting a very very long time for it to be open so they could buy the murder weapon)
Fixed: Camera occasionally not capturing citizens in clear view
Fixed: Some cases of furniture blocking citizen/player paths*
Fixed: Text being displayed too small on some in-game popup messages
Fixed: Some odd UI selection for street renaming list buttons when playing with a controller in the city editor
Fixed: On PC, some control glyphs were missing and displayed text code
Fixed: Popup tooltips should clamp onscreen correctly
Fixed: Movement control rebinding was missing from PC build
* Requires a new city generation to appear/spawn/see