Sezon 2 Yama Notları
Expeditions: Season 2 Patch Notes
New content and mechanics
1 map 2x2km: east Beskids (Carpathian setting with snow addition)
1 cave map
Physics-based mechanisms on the new maps
3 trucks: Decin S-3T, Traun BR-0D, Mercedes-Benz Unimog U2450L
UGV CR-G0
2 specialists: Hydrologist, Logistician
New Base module: Generator
New gadget: Signal repeater
Replayability system
Metal detector rework
Additional fixes and improvements
UI:
Changed controls for keyboards: press C to start trade instead of F
On the map, the description of an expedition is re-colored into white to make it easier to read
Fixed the compass UI overlapped on the rewards details in the HQ
Added map size to the Expedition selection screen in the HQ
Added the new state for the engine button in the HUD
Fixed an issue where the amount of all consumable resources in the HQ wasn't calculated correctly
Added display of an actual main menu scene to all backgrounds of the HQ
Fixed an issue where task tracking would disappear after moving to another map or cave
Gameplay:
Delivered some performance improvements
Fake zones match the color of zones they are imitating instead of always being pink
Removed the ability to use the “Cargo Drone” module on another map where it wasn't built
Fixed an issue where the exploration area wasn't shown on the map in some cases
Fixed an issue where the trees would disappear after using the Drone and entering to the map
Fixed in issue where the name of zones seen through Binoculars did not correspond to the real zone’s name
Fixed an issue where headlights and an engine were visible in the phantom mode when selecting a teleport location using the “Helipade” module
Added collision for truck frame modules
Polished the headlightings on the Khan Sentinel, Shiba Overlander, STEP-7249, AFIM Hornet
Fixed the optical effects which shone through a truck
Co-op fixes:
Fixed missing truck collisions after building the “Helipad” module
Revoked access to buy a locked truck after deploy on a map with another player with that truck
Fixed an issue where a module's phantom would not turn on when guests were collisinig a module during the build animation
Fixed an issue where item counters have been reset to 1 when the guest transfers to the host's car
Fixed task tracking focus switching for all players in a co-op session when a guest had changed it
It was not possible for a guest to track a contract they had tracked in a previous session
Added an ability to transfer fuel to another player in a sideboard in a co-op session
Completed by a host requirements for deployment were not displayed to guests in the HQ
Fixed bugs occurred on a guest’s side after selecting several trucks
Fixed cropped platform icon in the Manage Party pop-up (PC, Steam)
Fixed an issue where players colors didn’t match to their role in a co-op session
Added the lobby key to the pause menu
Known issues:
If the roof camera is in use, it will fly underground after a truck change
It is not possible to press the 'Show all rewards' button on the map by pressing the space bar, although it could be submitted by clicking on it (PC)
Blurred textures with frozen patterns on a number of trucks
Objects could be randomly highlighted on the map
The host’s driver model is missing when a guest uses the “Helipad”
There is no cell for electricity in the "Main warehouse" module
Signal repeaters icons don't remove from a map after the re-deploy
Phantom mode for UGV CR-G0 will not activate if a Ground Vehicle collides with another one or a truck after evacuation