Sector 3: Decayed Hope
Sector 3: Decayed Hope brings you to the ruins of an ancient battleground corrupted and decayed by a terrible toxic catastrophe. With a brand-new environment, weapon, trap, Deco Packs and more, there are a ton of horrors to unravel, with loads of fresh Building and Raiding strategies to experiment with.
But that’s not all, this new update brings in an all-new, extended Raiding Expeditions season, with more than double the rewards to unlock, including new weapon and suit cosmetics and decals!
With this update also comes a slew of bug fixes, balancing changes and more, so let's dive into the patch notes, shall we?
NEW FEATURES & CONTENT
New Environment: Decayed Hope: The ruins of the ancient battleground that was once known as Fort Hope, now corrupted, and decayed by a terrible toxic catastrophe.
New Weapon: Lodestar Shield: A tactical defense weapon that generates a barrier wall which stays in place for a significant amount of time, blocking hostile projectiles and defending against melee attacks.
New Trap: Launchpad: A non-lethal trap that pushes its target at a very high velocity, potentially launching them into the air, or into deadly areas.
New Decopack: Chemical Plant: Toxic wreckage from the remains of Fort Hope’s refinery structure, featuring 2 Blocks, 3 Props and 8 Decals.
Expeditions Feature Updates:
In addition to Parts and Synthite, Enhancements can now also be earned directly from completing Raids. When viewing Outposts on the Expedition Map, look for the Outpost Completion Rewards information!
Expedition progression can now also be earned by completing Daily Challenges. When viewing the Chimera Menu, look for the rewards associated with each Daily Challenge.
The first-time user experience has been improved. New tutorial events have been added to the game, helping newcomers and returning players better understand how Expeditions work and how to earn rewards.
As with all tutorials, the information can always be found in the “Tutorial” section of the settings menu.
The End of Season UI has been reworked, and we’ve added an informational pop-up to inform players about the Expedition reset.
Holiday-Themed Content:
‘Tis the season to celebrate! To sprinkle some holiday cheer in the wasteland, HRV is now decked in a merry outfit, complete with jingling bells as he strolls to the GenMat. And that’s not all – eight delightful holiday-themed decals have been permanently added to the game for you to adorn your Outposts with. Let the festive decorating begin!
New Cosmetic Collection:
New Decopack: The Bastion: Protective and modular building components from the interior of the Bastion, featuring 2 Blocks, 3 Props and 8 Decals
New Cosmetics:
Instant Dispatch Kamaitachi Suit cosmetic
Pandemic Lodestar Shield cosmetic
Sector 2 Ranked Rewards
The new Sector 3 Ranking Season has begun, and for players who participated in Sector 2, the following Cosmetic rewards will be rewarded based on your Rank tier.
Gold or higher: Deadly Upsurge Kamataichi Suit Cosmetic
Silver or higher: Pandemic Sledgeblade Cosmetic
The following Decals will also be rewarded based on your Rank tier.
Master Sector 2 Decal
Gold Sector 2 Decal
Silver Sector 2 Decal
Bronze Sector 2 Decal
QUALITY-OF-LIFE
The Raid results screen has been updated to create a clearer distinction between rewards earned within the raid (Parts or Synthite), and rewards earned for completing the raid (Parts, Synthite, or Enhancements)
When a Daily Challenge is ready to be claimed and the Chimera is ready to be evolved, priority will be given to the Daily Challenge message in the Sanctuary’s message UI.
The splash screen and loading screens have been updated to the new Sector 3: Decayed Hope screens.
BALANCING CHANGES
The Corrosive Cube’s Spontaneous Mod has been reduced in power quite significantly.
- Its effective radius has been reduced from 2m to 1.5m.
- The cooldown for acid spitting to occur was increased from 1.5secs to 3.0secs.
- Raiders can remain in acid puddles slightly longer, from 1.25secs to 1.5secs.
- The uptime of the acid puddle was reduced by 1sec from 3.5 to 2.5secs.
For both the Speed Landing and Shockwave enhancements (all rarities), the fall height required to trigger the effect has been reduced from 3+ blocks to 2+ blocks (12 meters or higher, to 8 meters or higher.) This should make the Enhancements easier and more effective to use.
Ammo Restore Enhancement: We substantially increased the % chance to the restore effect occurring to improve its usefulness, from 10-15-20-25% to 30-40-50-70%.
Synthite, Cells and Parts earned through Raiding have been increased.
The amount of Enhancements rewarded from have been rebalanced based on rarity and the difficulty of the Expedition.
The maximum Genmat required to process an Advisor has been reduced.
BUG FIXES:
TRAPS:
We have fixed an issue preventing Sentry Beams from displaying their warning laser in a specific setup.
Fixed an issue causing the Holocube to appear incorrectly when the trap is revealed.
Fixed an issue preventing the Splatter mod from triggering when the Corrosive Cube is hit with melee attacks.
Fixed an issue causing Plasma Sentinels' projectiles to change directions after hitting a Death Piston's side.
Fixed an issue causing the Bomb Ejector's warning audio to be barely audible in certain setups.
Fixed an issue causing the Holocube to not have the correctly visuals while building.
GUARDS:
We have fixed an issue causing Assassin guards to not follow their recorded paths in certain setups.
Fixed an issue causing the Hornet's Sluggish mod to stay in effect permanently when a raider passes through two overlapping bubbles.
Fixed an issue causing Enforcers equipped with the Seeker Bolts mod to sometimes not shoot at Raiders.
EQUIPMENT:
We have fixed an issue allowing Phoenix Pods deployed before the GenMat has been grabbed, to still be available after the event.
Fixed a crash occurring when a raid is restarted while a Phoenix Pod is deploying.
Fixed an issue causing Blast Grenades to be destroyed when thrown against an extended Death Piston or Impaler trap.
UI:
We have fixed an issue causing the Enhancements inventory to not properly display the new item notifications.
Fixed an issue causing cosmetic names displayed in the Loadout to overflow.
Fixed an issue causing the weapon type information to not be displayed in the Weapon upgrade menu.
Fixed an issue causing Expeditions reward UI to not properly display the time until next update or season.
Fixed an issue causing available Synthite to not be updated after refilling an Outpost.
Fixed an issue causing incorrect Parts or Synthite values to be shown in the Outpost Results UI.
Fixed an issue causing the Plasmabow's VFX to be incorrectly displayed when viewing the weapon in the Loadout menu.
Fixed an issue causing an incorrect Loadout to be displayed briefly in the Raider HUD, while viewing a Replay.
CO-OP:
We have fixed an issue causing ranking points to be incorrectly awarded for a co-op player that doesn't escape the raid in time.
Fixed an issue causing an invalid "Claim" action in an Expedition Map to not be greyed out for a co-op guest.
Fixed an issue causing the co-op partner's outline to disappear when too close to a wall.
PERFORMANCE:
We have fixed a performance issue on consoles when using the quick building tool
Fixed performance issues caused by certain guards' animations.
MISCELLANEOUS:
Fixed an issue causing incorrect and unlocalized text to be displayed when unlocking a new item
Fixed an issue causing Raiders to become stuck in geometry in a specific location of the Shattered Peak environment.
Fixed an issue causing a recently blocked player's Outpost to remain in the Expedition Map until completed.
Fixed an issue allowing the player's view to clip inside blocks and Holocubes equipped with the Second Wave mod.
Fixed an issue preventing audio feedback from playing when absorbing explosion damage with a shield weapon.
Fixed issues causing the Close Call and Hazard Shot Down Raiding feats to be awarded incorrectly.
Fixed an issue preventing the harvester's body from generating audio when falling on various surfaces.
For status updates on ongoing known issues, please refer to our Known Issues Board here: https://forums.bhvr.com/meet-your-maker/discussion/378404/meet-your-maker-known-issues-board
To report any new issues, please contact our player support team by opening a ticket here: https://support.meetyourmakergame.com/hc/en-us/requests/new
If you've been checked out of the game for a while, you might also want to check out our Sector 2: Shattered Peak Recap blog: https://forums.bhvr.com/meet-your-maker/discussion/399939/meet-your-maker-sector-2-recap-blog
See you in the wasteland, Custodian.
-The Meet Your Maker Team