Secrets of the game's locations
Hello daydreamers!
Everyone who has already played Daydream: Forgotten Sorrow knows very well that the game abounds with a variety of locations, from dark and disturbing to bright and colorful. Why so?
The fact is that all the scenes in the game that we meet represent stages of Griffin's life and the experiences associated with them. The red mansion represents the gravity of the past, namely problems in the marriage between the parents, scandals and domestic violence.
The little homemade wigwam in the boy's room is a symbol of refuge in the realm of hopelessness and unhappiness. This is where he gets away from his father's wrath with his best friend, a teddy bear.
His father's study in the house is the scariest place for Griffin, especially the sinister knight who has become the epitome of his father's cruelty.
That's why our protagonist tries to run away from home, to hide from the ghosts of the past and to forget about his fears.
After the mansion, we find ourselves in a beautiful forest, where we can finally take a break and forget about the dangers for a while.
This place signifies calm after the storm, long-awaited peace and freedom from family problems. In addition, in different parts of the game we may come across statues of women, sad and beautiful at the same time.
This image is none other than Griffin's mother. She is frozen in stone and cannot protect her son from the sinister knight, but, nevertheless, one of the puzzles is hidden in the very first statue, and its solution helps us continue our journey to salvation.
For Griffin, movement is literally life. The streetcar on which he rides with Mira and Birly symbolizes a new home, a new hope, and the pursuit of happiness.
The rails are the path that the protagonist has chosen for himself and moves along it with his chosen woman and child. The symbol of hope here is the lighthouse. It is both distant and close at the same time. The fact that it stands on the very edge of a cliff tells us about the fragility of our dreams.
In the middle of the game we encounter another enemy besides the dark hand and the knight, a giant predatory plant.
This unexpected adversary also has its significance. These are Griffin's inner demons, an extension of his father in him, something he has failed to suppress in himself.
Daydream: Forgotten Sorrow is a story of guilt, regret, redemption, and liberation. This is a story of broken hearts and shattered dreams.
Each location in the game has its own atmosphere and its own symbolism. What places do you remember most? What details did you notice? Please share!
https://store.steampowered.com/app/1542110/Daydream_Forgotten_Sorrow/
About the game
Daydream: Forgotten Sorrow stars a boy named Griffin as he embarks on a journey to face his fears alongside his teddy bear companion Birly. As Griffin learns to confront haunting memories amidst floating castles and enchanted forests, he’ll come to discover the mystery of this newfound world.
Key Features:
A touching story made for everyone
Command an adorable teddy bear companion
Intelligent puzzles
A charming and mysterious universe
Unbridled (and sometimes scary!) fantasy fun
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Thank you! 🧸