Season 4 1.4.2 Hotfix Notes
General
Fixed an issue where the Star Contenders game mode for Wacky Weekend was not working properly
Fighters
Fighters can now be purchased for tickets or fighter currency from the fighters tab. (Note: these purchase options will only appear if you have enough tickets or fighter currency to purchase the fighter.)
Rifts
Fixed an issue where timed-release difficulties would show as "Expired" rather than counting down until their release
Perks
Static Electricity
* Text has been updated to say "3 seconds" instead of "2 seconds," now matching perk behavior
~ Light projectiles no longer count as a distinct attack for the purposes of charging this perk
~ Direct damage like fire/shocked debuffs no longer count as a distinct attack for the purposes of charging this perk
Characters
Legend:
+ = Buff
- = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.
Agent Smith
Air/Ground Neutral Attack (Cooldown)
- On-hit cancel window delayed 8 frames
Side attack 1
- Hitstun reduced from 1.9 to 1.5
~ Animation and attack properties have been updated, hitbox size adjusted to match new visuals
Arya
Air/Ground Neutral Special
* Fixed an issue where Arya could cancel the start-up of any face-steal attack
Batman
Air/Ground Neutral Attack
* Fixed an issue where Batarang would not be reflected properly by certain attacks
Air/Ground Neutral Special
~ Bat bomb will no longer be applied to map enemies like Mojo Jojo
Bugs Bunny
Air/Ground Down Attack (Pie)
+ Pie projectile is no longer broken by enemy melee attacks that otherwise would not normally destroy projectiles
* Fixed an issue where the pie would be destroyed after being melee attacked by an ally under certain conditions
Iron Giant
Rage Air/Ground Side Special
~ Plasma orb projectile now stops moving after successfully trapping an enemy fighter
Jason
Air Down Attack
~ Hitbox size adjusted to better match visuals
LeBron
Air Down Attack (No Basketball)
~ Hitbox size adjusted to better match visuals
Raven
General
* Updated several animations for more visual clarity
Ground Neutral Attack
* Fixed an issue where this attack was not properly blocked by certain projectile blocking effects
Reindog
Air Up Special
* Fixed an issue where Reindog could not be grabbed by enemies during this attack
Samurai Jack
Air Neutral Special
* Fixed an issue where grabbing certain projectiles would instantly fill Samurai Jack's focus meter
Taz
General
* Fixed an issue where Taz was rotated perpendicular to terrain when terrain bouncing under certain conditions
Air/Ground Neutral Special
* Fixed an issue where eaten fighters would not follow Taz as he moved
Air/Ground Up Special
+ First hit now more reliably combos into follow-up hits
The Joker
Air Neutral Special
~ Visuals adjusted to better match hitbox
Velma
Passive
* Fixed an issue where spawning evidence would consume the electric projectile buff from the Static Electricity perk
Ground Down Special (Mystery Machine)
+ Cancel window after summoning Mystery Machine advanced 40 frames
+ Mystery Machine now takes 0.6 seconds to activate after being summoned, down from 1 second
+ Mystery Machine air speed increased to 2500 from 2000
+ After capturing an enemy, Mystery Machine will begin moving again after 0.67 seconds, down from 2.5 seconds
+ After capturing an enemy, Mystery Machine now gains a small movespeed buff
- Mystery Machine capture hitbox size reduced
- Mystery Machine can no longer capture enemy fighters while the Mystery Machine is in hitstun
- Mystery Machine now self destructs after 10 seconds if it has not captured a fighter
~ Enemy fighters captured by Mystery Machine now have an easier button mash requirement to escape at low damages, and a harder button mash requirement to escape at high damages
* Fixed an issue where the Mystery Machine was unable to jump to track enemy fighters
* Fixed an issue where the mash timer for captured enemy fighters would sometimes appear far above the Mystery Machine
* Fixed an issue where fighters would be prevented from turning invisible after being captured by the Mystery Machine
* Fixed an issue where fighters that relied on invisibility could not perform certain actions after being captured by the Mystery Machine