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Friday, November 15, 2024 7:52:41 PM

Season 4 1.4.0 Patch Notes Part 3

These Patch Notes are a continuation of Part 1 and Part 2
Characters
Legend:
+ = Buff
- = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.
Stripe
General

+ Ground movement speed increased to 2350 from 2250
- Head hurtbox size increased; will fix certain projectiles whiffing versus Stripe on the ground

Air/Ground Neutral Attack

- Start-up window increased 1 frame
~ Now limits fall speed during attack recovery

Ground Side Attack 1

- Hitbox size reduced so the attack is less likely to hit behind Stripe

Ground Side Attack 2

~ Hitbox size adjusted to better match visuals

Ground Side Attack 3

~ Hitbox size adjusted to better match visuals

Ground Up Attack 2

~ Hitbox size adjusted to better match visuals

Ground Down Attack

~ Hitbox size adjusted to better match visuals

Ground Side Special

~ Hitbox size adjusted to better match visuals

Air Side Attack

~ Now limits fall speed during attack recovery

Air Up Attack

~ Now limits fall speed during attack recovery

Air Side Special

~ Hitbox size adjusted to better match visuals

Air/Ground Down Attack

~ Now limits fall speed during attack recovery

Superman
Ground Dash Attack

+ On-hit cancel window advanced 2 frames
~ Knockback angle made more diagonal

Ground Side Attack 1

- Hitbox size reduced so the attack is less likely to hit behind Superman

Ground Side Attack 2

- Hitbox size reduced so the attack is less likely to hit behind Superman

Ground Side Attack 3

- Hitbox size reduced so the attack is less likely to hit behind Superman

Ground Side Attack 4

- Hitbox size reduced so the attack is less likely to hit behind Superman
~ Knockback angle made more horizontal

Ground Down Attack

+ Uncharged knockback increased to 1350 from 1250
- Hitbox size reduced so the attack is less likely to hit behind Superman
~ Knockback angle made more horizontal

Air Neutral Attack

- Final hit knockback reduced to 1400 from 1500
- Hitbox size reduced so the attack is less likely to hit behind Superman
+ Now maintains more momentum during attack start-up
~ Now limits fall speed during attack recovery

Air Side Attack

~ Hitbox size adjusted to better match visuals
- On-hit cancel window delayed 4 frames

Air/Ground Neutral Special

~ Now limits fall speed during attack recovery

Ground Up Special

~ Hitbox size adjusted to better match visuals

Ground Down Special

+ Head hitbox start-up window reduced 4 frames
+ Head hitbox active duration increased 6 frames
- Head hitbox size reduced so the attack is less likely to hit behind Superman
+ On-hit cancel window advanced 3 frames
- On-whiff cancel window delayed 7 frames
~ Laser explosion hitbox size adjusted to better match visuals

Aerial Down Special

~ Head Hitbox position adjusted to better match visuals

Taz
Ground Down Attack

+ Knockback increased to 1450 from 1200
~ Knockback angle made more horizontal
+ On-hit cancel window advanced 2 frames
~ Hitbox size adjusted to better match visuals

Air Neutral Attack

~ Now limits fall speed during attack recovery

Air Side Attack

+ Repeat-move lockout reduced to 12 frames from 15 frames

Air Up Attack

~ Now limits fall speed during attack recovery

Air Down Attack

+ First hit hitbox active duration increased 1 frame
+ On-hit cancel window advanced 7 frames
+ Now allows fast fall during attack start-up

Air/Ground Neutral Special

- On-hit weakened debuff removed

Air/Ground Side Special

- On-whiff cancel window delayed 12 frames
~ Now limits fall speed during attack recovery

Air/Ground Down Special

+ On-hit branch window advanced 2 frames
~ Now limits fall speed during attack recovery

The Joker
General

+ Ground movement speed increased to 2120 from 2040

Ground Side Attack 1

~ Hitbox size adjusted to better match visuals

Ground Side Attack 3

~ Hitbox size adjusted to better match visuals

Ground Up Attack

- Start-up window increased 1 frame
- Hitbox active duration reduced 1 frame

Air Neutral Attack

~ Now limits fall speed during attack recovery

Air Side Attack

~ Hitbox size adjusted to better match visuals
~ Now limits fall speed during attack recovery

Air Neutral Special

~ Now limits fall speed during attack recovery

Air Side Special

~ Now limits fall speed during attack recovery

Ground Up Special; Air version unchanged

~ Hitbox size adjusted to better match visuals

The Powerpuff Girls
General

+ Allies now gain a speed buff while Bubbles is the active leader
+ Allies now gain a knockback buff while Buttercup is the active leader
~ The Powerpuff Girls size reduced 13%
* Fixed an issue where certain attacks were not properly triggering controller rumble

Air Neutral Attack

- Knockback reduced to 1850 from 2800
+ Knockback scaling increased to 18 from 0
~ Knockback angle made more vertical
~ Now limits fall speed during attack recovery
- Now maintains less momentum during attack start-up
- On-hit cancel window delayed 8 frames

Air Side Attack

+ Now maintains more momentum during attack start-up
~ Now limits fall speed during attack recovery

Air Up Attack

+ On-hit cancel window into Air/Ground Up Special advanced 8 frames
+ On-whiff cancel window advanced 5 frames
~ Now limits fall speed during attack recovery

Air Down Attack

- Repeat-move lockout increased to 25 frames from 16 frames

Ground Neutral Special; Air version unchanged

+ Buttercup attack knockback increased to 2200 from 1950
~ Buttercup attack knockback angle made more horizontal
+ Blossom attack final hit knockback increased to 1400 from 1200
+ Blossom attack final hit knockback scaling increased to 22 from 12
- Blossom attack on-hit ice debuff reduced to 4 stacks from 5

Ground Side Special

+ Buttercup throw knockback scaling increased to 15 from 6
+ Bubbles throw knockback scaling increased to 26 from 13
~ Bubbles throw knockback angle made more diagonal towards the other girls
+ On-hit cancel window advanced 5 frames
+ Start-up window before charge reduced 5 frames

Ground Down Special

+ On-hit cancel window advanced 6 frames

Air Side Special

+ Knockback scaling increased to 20 from 18
+ Bubbles leader dash hitbox knockback increased to 3000 from 2400
+ Buttercup leader dash hitbox knockback increased to 2450 from 2400
~ Buttercup leader dash hitbox knockback angle made more vertical
- Hitstun reduced
- On-hit cancel window delayed 6 frames

Air Down Special

- Knockback reduced to 1800 from 2000
+ Knockback scaling increased to 24 from 19
~ Knockback angle made more vertical
+ On-hit cancel window advanced 17 frames

“Rainbow Dash” Perk

- Knockback reduced to 2000 from 2600
- Hitstun reduced
~ Knockback angle made more downwards
- Knockback influence multiplier increased to 1.25 from 1.0

Tom & Jerry
General

+ Ground movement speed increased to 2175 from 2125

Ground Side Attack 1

- Hitbox size reduced so the attack is less likely to hit behind Tom & Jerry

Ground Side Attack 2

- Hitbox size reduced so the attack is less likely to hit behind Tom & Jerry

Ground Side Attack 3

~ Hitbox size adjusted to better match visuals

Ground Side Attack 4

~ Hitbox size adjusted to better match visuals

Air Side Attack

~ Hitbox size adjusted to better match visuals
~ Now limits fall speed during attack recovery

Air Down Attack

~ Hitbox size adjusted to better match visuals

Ground Down Special

~ Hitbox size adjusted to better match visuals

Air Side Special

~ Now limits fall speed during attack recovery

Velma
General

+ Ground movement speed increased to 2065 from 2050

Ground Side Attack 1

~ Hitbox size adjusted to better match visuals

Ground Side Attack 2

~ Hitbox size adjusted to better match visuals

Ground Side Attack 3

~ Hitbox size adjusted to better match visuals

Air Side Attack

~ Now limits fall speed during attack recovery

Air Down Attack

~ Hitbox size adjusted to better match visuals

Ground Down Special (Mystery Machine)

* Fixed an issue where fighters could disappear permanently after being captured by the Mystery Machine

Air Side Special

+ On-hit cancel window advanced 1 frame
+ Now maintains more momentum during attack
~ Hitbox size adjusted to better match visuals

Wonder Woman
Ground Side Attack 1

- Hitbox size reduced so the attack is less likely to hit behind Wonder Woman

Ground Side Attack 2

- Hitbox size reduced so the attack is less likely to hit behind Wonder Woman

Ground Side Attack 3

- Hitbox size reduced so the attack is less likely to hit behind Wonder Woman

Air Side Attack

- Hitbox size reduced so the attack is less likely to hit behind Wonder Woman

Air Up Attack

~ Hitbox size adjusted to better match visuals

Ground Side Special

- Hitbox size reduced so the attack is less likely to hit behind Wonder Woman