Season 4 1.4.0 Patch Notes Part 3
These Patch Notes are a continuation of Part 1 and Part 2
Characters
Legend:
+ = Buff
- = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.
Stripe
General
+ Ground movement speed increased to 2350 from 2250
- Head hurtbox size increased; will fix certain projectiles whiffing versus Stripe on the ground
Air/Ground Neutral Attack
- Start-up window increased 1 frame
~ Now limits fall speed during attack recovery
Ground Side Attack 1
- Hitbox size reduced so the attack is less likely to hit behind Stripe
Ground Side Attack 2
~ Hitbox size adjusted to better match visuals
Ground Side Attack 3
~ Hitbox size adjusted to better match visuals
Ground Up Attack 2
~ Hitbox size adjusted to better match visuals
Ground Down Attack
~ Hitbox size adjusted to better match visuals
Ground Side Special
~ Hitbox size adjusted to better match visuals
Air Side Attack
~ Now limits fall speed during attack recovery
Air Up Attack
~ Now limits fall speed during attack recovery
Air Side Special
~ Hitbox size adjusted to better match visuals
Air/Ground Down Attack
~ Now limits fall speed during attack recovery
Superman
Ground Dash Attack
+ On-hit cancel window advanced 2 frames
~ Knockback angle made more diagonal
Ground Side Attack 1
- Hitbox size reduced so the attack is less likely to hit behind Superman
Ground Side Attack 2
- Hitbox size reduced so the attack is less likely to hit behind Superman
Ground Side Attack 3
- Hitbox size reduced so the attack is less likely to hit behind Superman
Ground Side Attack 4
- Hitbox size reduced so the attack is less likely to hit behind Superman
~ Knockback angle made more horizontal
Ground Down Attack
+ Uncharged knockback increased to 1350 from 1250
- Hitbox size reduced so the attack is less likely to hit behind Superman
~ Knockback angle made more horizontal
Air Neutral Attack
- Final hit knockback reduced to 1400 from 1500
- Hitbox size reduced so the attack is less likely to hit behind Superman
+ Now maintains more momentum during attack start-up
~ Now limits fall speed during attack recovery
Air Side Attack
~ Hitbox size adjusted to better match visuals
- On-hit cancel window delayed 4 frames
Air/Ground Neutral Special
~ Now limits fall speed during attack recovery
Ground Up Special
~ Hitbox size adjusted to better match visuals
Ground Down Special
+ Head hitbox start-up window reduced 4 frames
+ Head hitbox active duration increased 6 frames
- Head hitbox size reduced so the attack is less likely to hit behind Superman
+ On-hit cancel window advanced 3 frames
- On-whiff cancel window delayed 7 frames
~ Laser explosion hitbox size adjusted to better match visuals
Aerial Down Special
~ Head Hitbox position adjusted to better match visuals
Taz
Ground Down Attack
+ Knockback increased to 1450 from 1200
~ Knockback angle made more horizontal
+ On-hit cancel window advanced 2 frames
~ Hitbox size adjusted to better match visuals
Air Neutral Attack
~ Now limits fall speed during attack recovery
Air Side Attack
+ Repeat-move lockout reduced to 12 frames from 15 frames
Air Up Attack
~ Now limits fall speed during attack recovery
Air Down Attack
+ First hit hitbox active duration increased 1 frame
+ On-hit cancel window advanced 7 frames
+ Now allows fast fall during attack start-up
Air/Ground Neutral Special
- On-hit weakened debuff removed
Air/Ground Side Special
- On-whiff cancel window delayed 12 frames
~ Now limits fall speed during attack recovery
Air/Ground Down Special
+ On-hit branch window advanced 2 frames
~ Now limits fall speed during attack recovery
The Joker
General
+ Ground movement speed increased to 2120 from 2040
Ground Side Attack 1
~ Hitbox size adjusted to better match visuals
Ground Side Attack 3
~ Hitbox size adjusted to better match visuals
Ground Up Attack
- Start-up window increased 1 frame
- Hitbox active duration reduced 1 frame
Air Neutral Attack
~ Now limits fall speed during attack recovery
Air Side Attack
~ Hitbox size adjusted to better match visuals
~ Now limits fall speed during attack recovery
Air Neutral Special
~ Now limits fall speed during attack recovery
Air Side Special
~ Now limits fall speed during attack recovery
Ground Up Special; Air version unchanged
~ Hitbox size adjusted to better match visuals
The Powerpuff Girls
General
+ Allies now gain a speed buff while Bubbles is the active leader
+ Allies now gain a knockback buff while Buttercup is the active leader
~ The Powerpuff Girls size reduced 13%
* Fixed an issue where certain attacks were not properly triggering controller rumble
Air Neutral Attack
- Knockback reduced to 1850 from 2800
+ Knockback scaling increased to 18 from 0
~ Knockback angle made more vertical
~ Now limits fall speed during attack recovery
- Now maintains less momentum during attack start-up
- On-hit cancel window delayed 8 frames
Air Side Attack
+ Now maintains more momentum during attack start-up
~ Now limits fall speed during attack recovery
Air Up Attack
+ On-hit cancel window into Air/Ground Up Special advanced 8 frames
+ On-whiff cancel window advanced 5 frames
~ Now limits fall speed during attack recovery
Air Down Attack
- Repeat-move lockout increased to 25 frames from 16 frames
Ground Neutral Special; Air version unchanged
+ Buttercup attack knockback increased to 2200 from 1950
~ Buttercup attack knockback angle made more horizontal
+ Blossom attack final hit knockback increased to 1400 from 1200
+ Blossom attack final hit knockback scaling increased to 22 from 12
- Blossom attack on-hit ice debuff reduced to 4 stacks from 5
Ground Side Special
+ Buttercup throw knockback scaling increased to 15 from 6
+ Bubbles throw knockback scaling increased to 26 from 13
~ Bubbles throw knockback angle made more diagonal towards the other girls
+ On-hit cancel window advanced 5 frames
+ Start-up window before charge reduced 5 frames
Ground Down Special
+ On-hit cancel window advanced 6 frames
Air Side Special
+ Knockback scaling increased to 20 from 18
+ Bubbles leader dash hitbox knockback increased to 3000 from 2400
+ Buttercup leader dash hitbox knockback increased to 2450 from 2400
~ Buttercup leader dash hitbox knockback angle made more vertical
- Hitstun reduced
- On-hit cancel window delayed 6 frames
Air Down Special
- Knockback reduced to 1800 from 2000
+ Knockback scaling increased to 24 from 19
~ Knockback angle made more vertical
+ On-hit cancel window advanced 17 frames
“Rainbow Dash” Perk
- Knockback reduced to 2000 from 2600
- Hitstun reduced
~ Knockback angle made more downwards
- Knockback influence multiplier increased to 1.25 from 1.0
Tom & Jerry
General
+ Ground movement speed increased to 2175 from 2125
Ground Side Attack 1
- Hitbox size reduced so the attack is less likely to hit behind Tom & Jerry
Ground Side Attack 2
- Hitbox size reduced so the attack is less likely to hit behind Tom & Jerry
Ground Side Attack 3
~ Hitbox size adjusted to better match visuals
Ground Side Attack 4
~ Hitbox size adjusted to better match visuals
Air Side Attack
~ Hitbox size adjusted to better match visuals
~ Now limits fall speed during attack recovery
Air Down Attack
~ Hitbox size adjusted to better match visuals
Ground Down Special
~ Hitbox size adjusted to better match visuals
Air Side Special
~ Now limits fall speed during attack recovery
Velma
General
+ Ground movement speed increased to 2065 from 2050
Ground Side Attack 1
~ Hitbox size adjusted to better match visuals
Ground Side Attack 2
~ Hitbox size adjusted to better match visuals
Ground Side Attack 3
~ Hitbox size adjusted to better match visuals
Air Side Attack
~ Now limits fall speed during attack recovery
Air Down Attack
~ Hitbox size adjusted to better match visuals
Ground Down Special (Mystery Machine)
* Fixed an issue where fighters could disappear permanently after being captured by the Mystery Machine
Air Side Special
+ On-hit cancel window advanced 1 frame
+ Now maintains more momentum during attack
~ Hitbox size adjusted to better match visuals
Wonder Woman
Ground Side Attack 1
- Hitbox size reduced so the attack is less likely to hit behind Wonder Woman
Ground Side Attack 2
- Hitbox size reduced so the attack is less likely to hit behind Wonder Woman
Ground Side Attack 3
- Hitbox size reduced so the attack is less likely to hit behind Wonder Woman
Air Side Attack
- Hitbox size reduced so the attack is less likely to hit behind Wonder Woman
Air Up Attack
~ Hitbox size adjusted to better match visuals
Ground Side Special
- Hitbox size reduced so the attack is less likely to hit behind Wonder Woman