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Friday, November 17, 2023 10:45:48 AM

⚔️ Season 3 Patch Notes! ver. 1.12.0.1556 ⚔️

Greetings Warlander!




Season 3 will begin November 21, 2023!

The New Season Passes have been added and the Shop, and the overall Shop lineup has been redesigned.

The number of equipment Glamours for each class available with the Premium Season Pass has been increased from Season 2.
The price of the Premium Season Pass has been changed from 1820 Goldings to 2050 Goldings.

Each menu screen and Title logo will be revamped for Season 3.

The top header and general menu background have been changed to a blue background, and the pattern has been updated.
Changed the background model of the top menu.

Changed the game logo on the title screen.

New ★5 Cleric Title: Harvest Queen.

New Ult Skill, Harvest Dance: Spray fruit around yourself to strengthen nearby allies. Sometimes rare glowing fruit will also appear. These sport increased effect.

Apples: Boosts attack.
Muscats:Boosts movement speed.
Corn: Apply protection effect.

New 2-Army Battle Map: Labyrinth Temple

This underground labyrinth stage includes new elements such as movable siege weapons, pitfalls, and moving floors!

Added new Tips to the loading screen.





All starting skills through level 4 are now accessible to new players. This is to make it easier for players to utilize high rank Titles as soon as they get them.
The restriction on purchasing skills on the Shop screen has been removed. Players can now purchase as many skills as they want as long as they have enough Silvings.
Meteor Cataclysm adjusted.

The area of effect when the Meteor Cataclysm is triggered has been adjusted so that it is more concentrated in a rectangular area in front of where it was invoked.
The interval between invoking the Meteor Cataclysm and the meteors falling has been shortened.

Robot Cataclysm improved.

Increased the damage of melee attacks.
The rapid fire gatling gun ranged weapon has had its damage and travel decay improved to give the Robot better ranged combat capabilities.
Adjusted the camera to make it easier to shoot when piloting the machine gun and cannon.

The Cleric skill "Warp Gate" can no longer be activated on siege towers because the gate remains in the air even when the tower moves away.
Recovery after throwing an enemy has been reduced for the Warrior skill "Power Bomb" to make it easier to use in melee combat.
The Magic Arrow magic shot has been adjusted.

The Magic Arrow was generally superior in all aspects: range, fire rate, and damage, making it a versatile weapon that was not limited by any situation. In addition, its DPS is high compared to other weapons. With this update, we want to emphasize the rapid-fire aspect of the shot to maintain the usability of the weapon, while reducing the effective range and DPS to better outline the strengths and weaknesses of the weapon.
Damage to enemies: 14->11
Fire rate: 500->600
Maximum range:100->85

Bullet travel decay start distance: 50 -> 35

The Fireball magic shot has been adjusted.

The fire rate and bullet speed of Fireball has been adjusted to improve the accuracy of the weapon and the feeling of impact. All other parameters were also adjusted to match the improved fire rate. In addition, to better emphasize the importance of the immolation effect, hitstun has been eliminated but the increased rate of fire makes it easier to set opposing players on fire.
Damage to enemies: 50⇒40
Damage to objects: 50⇒40
Fire rate: 75⇒100
Immolation: 46⇒36
Enemies will not enter hitstun when hit by fireball.
Bullet speed and homing improved making it easier to strike enemies.

Revolver cannon performance adjusted

Fixed an issue where damage was sometimes not done even though it appeared to hit the enemy
Increased bullet speed
Damage to enemies: 35->40
Damage to objects: 36->40
The Revolver Cannon is a weapon that deals a certain amount of damage to both targets and opponents and can flinch opponents, but currently it is difficult to hit enemies with it and has relatively low DPS, leaving it as an underused weapon. Therefore, two adjustments have been made to improve the difficulty of hitting the target and to increase the amount of damage.

The effect value of the attack power up buff has been adjusted because the current effect value is low, making it difficult to notice the effect.

lv1: 1.025->1.05
lv2: 1.05->1.1
lv3: 1.075->1.15
lv4: 1.1->1.2
lv5: 1.125->1.25
lv6: 1.15->1.3
lv7: 1.175->1.35

To provide a wider range of customization options and emphasize the effectiveness of temporary buffs, we have adjusted the amount and duration of the buff effects for currently under-utilized Mythic Perks.

Effect degree

Nightstalker's Blade Buff lv. 2->3
Nightstalker's Speed Buff lv. 3->4
Duelist's Blade Buff lv. 2->3
Duelist's Speed Buff lv. 3->4
Vengeant Blade Buff lv. 1->2
Vengeant Speed Buff lv. 2->3
Vanguard's Blade Buff lv. 1->2
Vanguard's Speed Buff lv. 2->3
Summoner's Blade Buff lv. 1->2
Summoner's Speed Buff lv. 2->3
Flagbearer's Blade Buff lv. 1->2
Flagbearer's Speed Buff lv. 2->4

Effect duration

Nightstalker's Blade 10s->7s
Nightstalker's Speed 13s->11s
Duelist's Blade 13s->9s
Duelist's Speed 17s->15s
Vengeant Blade 4s->3s
Vengeant Speed 5s->7s
Vanguard's Blade 5s->7s
Vanguard's Speed 7s->13s
Summoner's Blade 5s->4s
Flagbearer's Blade 30s->26s





Fixed an issue that sometimes occurred when joining Barrage during a dash where the Barrage would be canceled.
Fixed an issue where the battle banner was not displayed when the outer gate was destroyed.
Fixed an issue where the HP gauges of battering rams, siege towers, and robots were not displayed.
Fixed an issue in 5-Army Battles in which the banner for defeating all enemies in your castle was incorrectly displayed when a Squad joined an opposing army.
Fixed a bug that caused protection armor placed on a siege tower with the Protection skill to remain floating in the air when the tower was moved.
Fixed an issue that prevented some users from seeing their friends when they opened their friend list for the first time.
Other minor bug fixes.




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