SCUM - Development update #41
Another start of the week, another Dev update. Read up on what the team has been up to.
Implementing the dirtbike to the modular vehicles system.
Started to implement cooking rework.
Code review.
Preparing the groundwork for cooking rework UI.
Optimizing the UI code.
Bugfixing.
Working on the hunting rework.
Working on flag expansion kit.
Resolving issues with the new gas station system.
Working on the BCU lock system.
Working on the dial lock.
DB update script.
Working on new explosives.
Working on the hand abrasions system.
Refactoring metabolism code.
Samobor optimizations.
Setting down roads for the new city POI.
Preparing the level location for the radar building.
Working on procedural shops and garage buildings.
Texturing the culture center building.
Working on the city hall exterior.
Working on the hospital building.
Working on the movie theater building.
Re texturing supermarkets.
Working on playground assets.
Bugfixing.
Finished the new sentry rigging.
Working on the RPG animations.
Working on new clothing items.
New concept art.
Working on new UI design.
Finished the BCU lock model.
Finished the low poly for the new LMG.
Created the new dirt bike skeletal mesh.
Researching the procedural damage texturing for vehicles.
Working on new rifle animations.
Added new low poly parts for the quad bike.
Working on single shot launcher animations.
Finished the new handgun animations.
Started with the cooking animations.
Working on new weapon sounds.
Working on new explosive sounds.
Hunting and banning cheaters.
Ban appeals.
Steam general discussion and bug reports.
Performance benchmarking and optimization testing.
Testing of upcoming features.
Various bug reports.
Working on new feature design documents.