SCUM - A week into 1.0
Hello everyone, we are a week into 1.0 and oh boy it has been quite a ride so far! So let us revisit what transpired and what is to come.
As the title says it has now been a week since we launched 1.0 (and a hotfix). And your feedback has been, to say the least, plentiful. As you can see, we are everywhere reading and responding, but let us address as much as possible in this post as well.
To start, thank you all for your increased interest in SCUM and the massive amount of feedback you've provided. Over the past week, there have been over 200k of you individuals coming back and checking the game with the highest ever active player peak since the EA release at 45k players CCU. Considering the master server issues we've been having the past week truly amazing to see as well!
With all that let's get into what we saw.
Server files
Despite the problems at the start with distribution, looks like server files are a big hit! (who knew?) with over 31000 self-hosted servers detected by us. There is also a great server files discussion going on our official Discord, so if you have any questions or need help, you can find it there. The community has also been really busy expanding their capability such as which platforms they can be hosted on. We ourselves are quite excited to see what's to come, and to ease any doubts support our community in their efforts.
NPCs
We can see that the majority of you enjoy the new threat on the island, and the major consensus is that it is a great first step but needs to be more refined and added to it. We agree, and improvements are planned so you have even more to look forward to.
Touching upon it as well, are the reports of the spawning system messing up again. We are looking into it and your feedback is the most important here. So all your recordings and included details such as system spec and server/SP settings, even if vanilla, it helps us pinpoint how and why it occurs.
Some of you might wonder why are we asking for this, are the reports not enough? Well, we hear the problem but unfortunately in local testing, it is hard to reproduce it unless we break the server settings. So the more details we get the better the chance that we resolve it.
New map
Glad you guys are loving it so much. There are mixed feelings about the new bunkers we are monitoring the situation and looking at next steps.
We are also looking into other feedback about it including those pesky bugs you've been reporting in.
Reviews
Hey if we can have fun with some of them in trailers, we can also address some of them here as well. For now, focusing on those which are there due to some of the features that did not arrive with 1.0. As addressed in the Community addresses, we are not running away from this responsibility and acknowledge our part in this. We will be still working on the game until those are fulfilled and more. This also goes into the roadmap we released last month. We do however also see mentions of "promises" that were actually never made, such as switching the game to UE5 which became an urban myth. So no this is not a call for changing your review.
All that and more feedback you guys have been giving us, we assure you we are looking at it.
For even more questions and answers you might be having, we are here, on our forums and in our Discord as much as we can. We are also doing a Developer playthrough stream with Q&A in chat this Thursday on our Twitch channel.
Until then we will be here working on the game as always.
-Beda