Roboquest - Yolculuğun Sonu
Hello Guardians.
It is with great emotion that we write this devblog today. We’ve been quite silent for the past months, not knowing exactly what to say, how to say it or when to say it. But today’s the day.
2025 marks nearly a decade working on Roboquest, and it also marks the end of the journey for the game.
We know many of you would have loved to see more updates, more content, more Roboquest. But that isn't something we are able to deliver. Spending as much time on the same project takes a toll, and no matter how passionate we have been about Roboquest, it is finally time for us to look at new horizons.
When we first designed Roboquest, it was never meant to be what is called today "a game as service". Pumping out updates just for the sake of "maintaining the game" was never on the cards. Yet, we tried to scrap whatever we thought could constitute "good additions" to the game (some with more success than others). Because we really wanted to give you guys something worthy of your dedication and passion about the game. But we think we reached the end of that. We stretched both the additional content and our energy to the maximum. We can’t stretch any more.
The initial experience was designed to be a 25/50 hours gameplay experience, there's no way we can continue to provide content for players with over 1000 hours of gameplay. Or at least "meaningful" content. But we tried something with the Endless Update, with some shortcomings, for sure. But the passion that burnt bright for so many years started to falter. Fatigue kicked in, and we realized we really needed to turn the page.
We did everything we ever wanted (and even more) with Roboquest and we thank you for being here with us during all this time.
We're not planning any more updates on Roboquest. The multiplayer and cross-platform will still remain available obviously. And we're turning to another project. In fact, most of the studio (people that weren't working on the Playstation port) have already shifted for a while now.
A new project you say? Yes, a new project. Something that, after spending 10 years on the same thing, re-ignited the passion and the flame that allowed us to craft Roboquest. Hopefully, with the experience we accumulated and all the errors we made along the way, we're aiming for a much, much more efficient development plan.
We have nothing to announce for now, but when we do, you’ll be the first ones to know.
There are still two things on the horizon for Roboquest though: the Playstation port (27th of May) as well as the standalone release of Roboquest VR (end of the year). We know those are typically not what you are expecting from a Steam news, but it was still worth mentioning it again.
So yeah, that’s it. After over 50 billion badbots destroyed, we’re finally turning the page.
We hope you had and will continue to have the best robot smashing times nonetheless, and we hope we can count on you for what we'll be bringing in the future!