Riot admits it 'screwed up' League of Legends' new reward system, because somebody forgot to add a big chunk of numbers in the new XP calculations
Riot Games says it "screwed up" recent changes to League of Legends that were intended to simplify the game's overly complex reward systems, but instead dramatically slowed level advancement and new hero unlocks. Head of studio Andrei "Meddler" van Roon said in an update posted today that "the numbers we shipped were pretty far off from what they should be for many of you," and promised that fixes are incoming...
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