Restorasyon Güncellemesi - Yeni İçerik - Hollowbody Yaması #6
Hi all, I hope you've been enjoying the updates to Hollowbody since release.
Since the game's release I have been focussing on improving technical aspects of Hollowbody and fixing various bugs based on community feedback. Over the past weeks I took some time to reflect on more general feedback, in particular taking note of game pacing and narrative aspects that didn't quite hit the mark for everyone.
During this period of refection I looked back at my original design notes for Hollowbody and some of the aspects of the game that were cut due to time constraints and various other influences. There came a point in development where I had to really lock-in the game structure and focus on the core design work that would see Hollowbody through to release. Whilst I am very happy with how Hollowbody released and the fantastic reception it's received from players, there were some narrative threads missing from the game that contextualize Echo's place in the grand scheme of Hollowbody's story.
This update looks to remedy that. Alongside some additional interactions and puzzle sections added to the later stages of the game I've been working on a larger optional puzzle that spans several locations, with the solution hopefully clearing up some confusion players had about the city's restoration efforts and subsequent downfall. Keep an eye out for new inventory items or changes in the environment.
Patch notes:
Additional puzzle section added to High Street Part 1
Additional puzzle section added to High Street Part 2
Additional puzzle section added to Underground Station
Additional multi-stage puzzle added spanning several locations
Four new small interior locations added
Layout and camera tweaks in High Street Part 1
Layout and camera tweaks in High Street Part 2
Complete rework of cameras in Underground Station
Performance optimizations for all exterior locations
Run speed increased in all exterior locations
Follow camera recentre time increased in all locations
Tweaked pistol ammo drop rate
Five additional achievements added
Fixed issue with shotgun ammo not being saved/added
Fixed text error where makeshift axe is called makeshift spear in inventory status
Fixed issue where hammer can be picked up again upon returning to apartments
Fixed issue with enemy visibility during certain cutscenes
Once again thanks for all of your support! With this update finished I'm looking forward to taking a bit of a break to recoup some energy for whatever comes next for Headware Games.
Cheers :)