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Tuesday, October 4, 2022 8:49:46 PM

REmatch Demo update 1.1

Level Design
• Removed the shiny materials from the models and added lights across the map.
• Fixed an issue where AI struggled to go in and out from blue stone road.
• Added a special light to help player navigate through the bridge.
• Added more brazier and light bulbs across the map.
• Added lights inside some of the cells the cells
• Added skeletons
Guard house
• Fixed camera clipping inside the house
• Added a light bulb in the house.
• Added a ladder with animations
Watch Tower
• Added two more lights
• Added 3D models for light (there was no model for light)
• Light models rotates like a real spotlight.
• Lights now move in a certain path instead of circle.
New Objectives
• Added more objectives to have smooth transitions between scenes.
Weapons
• Remodeled the pistol and sword with new texture
• Added particle and VFX effects
• New animations for the weapons
Minimap
• removed the basic map across the level and added minimap in HUD.
• This should help player have easy time to find objectives.
• Icons for objectives, puzzles, player, AI, and pickable Items
HUD
• Removed the old HUD completely and added a brand new HUD along with 2D animations.
AI
• Remodeled the prison guards and their weapons
• AI drop powered items instead of health
Player
• remodeled the protagonist and added new animations
• player now have a flashlight on their head
Tutorials
• Updated the tutorials with pictures.
Ladder
• Added a ladder system with custom animations
Powered Items
• Removed the injections and replaced it with chess pieces
• Each pieces have unique powers
• Adjusted and nerfed the healing power
• Custom animation with VFX effect
Health Item
• We removed the health item and replaced it with powered item
Selection Wheel

• This is a brand-new system for equipping different weapons or items
• Specific icons based on what you pick
Other changes
• Added fire effects in the boss area
• Smoothened camera transitions
• Improved chess puzzles
• New interaction icon
• Improved performance
• New game Icon
• New fonts added
Developer’s comment:
Hello gamers,
First of all, I would like to apologize for turning a blind eye on the art directions and animations of the game. I believed that strong game mechanics with free to play model would make the low-quality models/animations acceptable. As a programmer, I was too focused on what players can do in my game, but the art style is also a very important part of the game. Art style is what separates the gaming world from the real world. A part of me knew it, but instead of giving equal attention to both art and game mechanics, I picked game mechanics (which is not right).
I realized my mistake, now what should I do now? Well, action speaks louder than word. So I spend more time and remodeled weapons, and characters. Instead of using shiny colors in maps, I used actual light. I reanimated and took extra steps to make animations more natural. There are more particle and VFX effects. More props across the map.
So, what's next? Obviously, I will continue to apply the lesson I learned in the development cycle. On the other side, I will try to expand my team.
Thank you for your time!
-Nahian Sharif
Developer and captain of Smily Pirates