Rec Room UPDATE - the “Vrooms 2” Edition
TLDR
We’ve fully moved to the upgraded bean and added a few changes and options to make the experience closer to that of the classic bean.
Drivable vehicles are now available in Rooms 2!
Custom locomotion updates, new chips, and more!
Rooms 2
Start your engines, drivable vehicles are now available in Rooms 2! Find the Rally Buggy, Classic Coupe, Wolf Ride, and Trusty Pickup Truck in the MakerPen palette.
The new Particle VFX Constant and Play Particle VFX At Position nodes allow you to play a particle effect using Circuits! You can even create your own custom Particle VFX in Rec Room Studio and then use those effects with Particle VFX Constant.
Added a set of chips to attach objects to player avatars. This enables costume functionality in Rooms 2!
Added missing chip descriptions for Rooms 2 chips.
Share Camera polaroids can be printed in Rooms 2 rooms.
Audio values can now be set for object properties directly from the config panel.
Avatars
Beans now locomote smoother (they’re less bouncy).
The bean avatar head has been moved forward by 4cm to replicate the old bean look.
Idles stand more up-straight. The hip/body moves around a bit rather than being "land-locked" producing less leaning/bending.
Hands are animating again when idle (this goes for full body as well!)
Suggested items in the Avatar Customization menu now include popular items made by our community.
Added a fix for the mouthbrows!
Added a fix for eye gleam on bean avatars.
Circuits
Circuits Messages have been delivered! They're an alternative to Events that are much easier to reuse across rooms and inventions. They're as flexible as the "Generic Room" event is, but with a LOT less boilerplate circuitry needed to filter actions and fetch parameters. Let us know what you think of them in the Discord or Creator Forum!
Custom Locomotion updates:
Input events are now available in the global scope, e.g. On Locomotion Sprint Button Input.
Added local player variants of locomotion state events, e.g. On Local Player Jumped.
Added the "Rec Room Object Try Get Property" chip to beta. This chip combines Rec Room Object Has Property and Rec Room Object Get Property - it outputs both a bool for whether or not the property exists on the given object and the value of the property itself. If the property does not exist, it outputs a default value set by one of the chip's inputs.
Added the “Find and avoid Edge” and “Find and avoid Obstacle” chips. These will have some more detail in the comments on the creator forum if you wanna know more about how to use them!
Fixed a bug that could cause the 'Audio Player Set Time Stamp' chip to break when used without an active audio clip.
General Improvements & Bug Fixes
The Maker Pen now only blocks custom locomotion when you're flying, making it easier to mix creation and play!
Fixed a bug where disabling jump input while flying would leave you trapped in the air.
Dropping the maker pen will now make you stop flying so you can get right back into the action.
Weapons with configurable object damage now have a default object damage value equivalent to their default player torso damage value.
MakerAI Day Pass redemption fixes.
Please see here for convenient links to controls, tutorials, comfort options, news, and more:
https://rec.net/creator
We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/