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Tuesday, January 28, 2025 4:02:06 AM

Rec Room UPDATE - "Odalara Yol 2" Sürümü

TLDRRooms 2.0 has some serious updates, with new tools for managing your hierarchies and objects faster and easier!More additions to ranged weapons!Expanded Rec Room Studio access to more eligible creators!Rooms 2
We've added a few new menus to help with managing Object Hierarchies in Rooms 2.
Connect Widget: When selecting a non-circuit object, a connection icon will appear on the right of the selection (or below it if the selection is large). You can drag this icon to another object to parent the selection to that object. Or you can tap or click the icon to quickly edit in and out of objects, group and ungroup objects, move objects to the room level, and copy and paste objects across hierarchies.
Object Widget: When selecting any object, a nameplate will appear. You can select the name like a shortcut to the 2D hierarchy menu, or the "..." to access the Quick Action Menu for familiar options like configure.
New shapes can now exist directly at the Room Level or within Gizmos, eliminating the need for automatic container creation.
We've added some features that allow you to control if the room is "edit-ready" and ready for creation. Rooms will now load as edit-ready for Creators by default, and you can specify how you want edit-ready rooms to load for other players in your subroom settings. You can also visit the "This Room" page to know if your current room instance is edit-ready!You are now able to save up to 50 updates to Rooms 2 inventions. While you have a Maker Pen selection, use the "Save Invention Update" in the quick action menu to add a new version to an existing invention. Use the "Version" dropdown on the Invention Details page to pick which version you want to spawn.There is now a limit of 150 Replicator copies that can be Pre-Allocated across all Replicators in a Room to prevent loading timeouts. If a Room's total Preallocated Copies is above this number, only the maximum number of copies will be generated.You can now mark your custom Object Properties as synchronized, so everyone in the room sees the same value for that property!'Enable Pivot Select' and 'Disable Pivot Selection' options will now affect 'MakerPen drag select'.New objects spawned will no longer be grabbable by default.Now the Unsaved Animation controller animating in a loop will continue when another player joins the room.Replicated objects will no longer pop to the origin when reset.Fixed an issue where a Replicator created through Cloning or Invention wouldn't properly replicate its circuits.Fixed an issue where deleting objects in Advanced Creation Mode would create problems with the hierarchy menu.Fixed an issue where you couldn't recolor certain shapes.Rec Room StudioWe've expanded RRS access to 50% of eligible creators! Click HERE to see if you got access. We plan to get access out to all users very soon.Improved Inspector performance when Studio Functions are super lengthy.Changing the target of a Studio Function instruction will now preserve the method and arguments even when the previous target had been destroyed.Adding new instructions to a Studio Function will now duplicate the content of the previous instruction.Added more base settings in RRStudio for objects in R1 rooms!Ranged Weapons
Added new config options to Ranged Weapon Props. Not all weapons will support all of these options.
Infinite Ammo (boolean)
Default Total Ammunition (integer)Use Ammunition Magazine (boolean)Ammunition Magazine Size (integer)
Reset on Ammunition Exhaustion (boolean)
Added new Ranged Weapon Prop nodes into beta. Similar to the new config options, these will only work on certain weapons.
Ranged Weapon Prop Get Default Total Ammunition
Ranged Weapon Prop Get AmmunitionRanged Weapon Prop Reset Current AmmunitionRanged Weapon Prop Set Current Magazine AmmunitionRanged Weapon Prop Set Uses MagazineRanged Weapon Prop Set Infinite AmmunitionRanged Weapon Prop Set Magazine Capacity
Ranged Weapon Prop Set Total Ammunition
Added new "Ammunition Changed" Event to Ranged Weapon Props
General Improvements & Bug FixesAdded a smart suggestion feature to Circuits. Select and drag out of the desired port on a circuit, hold the selection in an empty space for a few seconds, and then select or search for recently used circuits in the smart circuit menu.Added a subroom level toggle to enable/disable Beacons.Inventions that were saved with world position from the dorm can now be spawned at the same world position in any room.Fixed a bug where a rare timing issue was causing all Object Boards in a Room Instance to become destroyed.Fixed a soft lock issue when opening the watch store from the navigation bar.Fixed an issue with aim-assist support in UGC rooms for provided weapons.Localized text fixes for the "New" data token on room cards.Player boards will now clear values off of all output ports when they are bound to a player.Fixed a logout issue.Experiments
We're trying out some upgrades to melee weapons on Screens to make them more reliable, consistent, and fun
Removed slowdown while charging an attack (just like Swing Handle, and VR)
Reduced movement boost while executing charged attacksCharge attack input is faster in most casesRepeated attack inputs are more reliable to chain togetherCan now hold wave button with a sword to block attacks (so it's possible to do while dual wielding for all controls)Third person swing is more accurate to the reticle / nearby enemiesThird person screen shake is reduced (since the added camera distance exaggerates it a lot)
Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator
We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/