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cover-Sons of the Forest

Wednesday, January 15, 2025 5:44:56 PM

Rafts, Defensive Wall Blueprints, Fixes, Improvements and more

Hey Everyone,
This patch adds 3 buildable rafts along with a mooring post. Additionally there are new buildable holders for the KnightV and the hang glider. We also added a procedural defensive wall placement system so you can now just draw out where you want the walls and let Kelvin finish them. There is also added Steam Game Recording support and a secret clothing item you can find.
Ranged weapons and targeting have been improved and along with this there are a ton of bug fixes and improvements all listed below.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Features

3 new raft structures
New mooring structure
Added knightV and glider holder structures
Added drawn defensive wall structures
Added Steam Game Recording support
Secret player findable outfit added.

Improvements

Crossbow, compound bow, crafted bow, shotgun and slingshot aiming improved
Improved arrow path to match trajectory when shooting bows
Skip place animation option now applies when adding logs to ghost structures
Added ability to revive players when dying while swimming in multiplayer
Player will enter the water death state if they died out of water and then fell into water
Kelvin now has a faster swim animation which he will use most of the time
Kelvin and Virginia can now pull themselves up out of water at edges with collision within reach
When swimming Kelvin will now swim towards the player he is following
Kelvin now has blood and wetness support on all his outfits instead of just the default
Built structures will now only register a single hit for scatter shots (eg. buckshots)
Golf cart batteries can now be added to shelves
Extended world bounds to allow for more area to use rafts
Increased network audio events location accuracy
Motion blur overall quality improved
Improved look of ghost structures when intersecting with camera
Optimized drying racks and fire physics rigs to be more performant
Some collider optimization for Firewood, Bone Chair, Bone Chandelier, Stick Chair, Bone Storage, Firewood Storage, Log Storage, Rock Storage, Stick Storage, Hunting Shelter, Leg Lamp, Mannequin, Planter, Rain Catcher, Repel Shrine, Arrow Storage, Weapon Racks
Optimized physics colliders for items when added to Log storage, stone storage and firewood storage
Grab bag UI prompt layout improved
Improved ranged weapon calculations to make sure impacts are detected when starting inside a collider
Throwing a dead body into water will now create splash and ripple particles
Shooting tree vines with bows and guns will now break the vines

Fixes

Fixed fire effect sometimes appearing in air when lighting a dead body on fire
Fixed bug in rebinding menu when in Portuguese language
Fixed ocean water displacement calculation when not in waves
Fixed collecting a rabbit from hutch or cage as multiplayer client not working when already holding a live rabbit
Fixed a bug with tactical axe where the neutral attack poses had the spine rotated upwards too far causing jerky transitions back to idle
Fixed look of Silver burweed when on fire
The player will no longer be cold or freeze in hell cave
Unified rock collider setup across rock pickup variations
Fixed audio on flares not following transforms when thrown
Fixed some errors on ocean when quitting to title
Fixed a rare case of memory corruption that could lead to possible crashes
Fixed projectile path when using laser sight equipped weapons
Fixed fps affected accuracy on tactical bow
Fixed enemies visibility on clients when host is in Timmy hallway cutscene
Fixed Puffy rendering not disabling as intended in cutscenes or in MP when far away from local player
Fixed issue where a muddy could enter bad state during jump/climb if the tree is damaged
Fixed throwing dead female cannibal sometimes getting glitchy ragdoll leg position/movement
Fixed the left and right hand animations getting out of sync when getting hit while reloading after putting away a left hand item beforehand
Increased texture resolution of keycards
Moved bunker volume translation higher to fix fog transition in utility bunkers
Fixed dead workers eyes outside food bunker
Fixed missing tutorial when Pufftons cutscene ends
Made sure sleep icon updates when sleep is blocked
Optimized fire effect on network players
Fixed one coffin not being fully buried
Fixed right hand item effects being stopped on network players when stashing left hand item
Fixed eggs laid by sea turtles having duplicate mesh causing z-fighting
Fixed angry & scared player expressions not working properly on some player variations in MP
Fixed lit flares thrown on ground showing up when opening inventory
When picking up held only items, the right hand item now waits for the unequip animation to play before going away
Fixed issue with held logs showing up too early the first time a log is picked up
Fixed issue with lighter arc loop sound getting stuck on when stashing the lighter and not playing after the first equip
Fixed MP player hits with burning weapons not lighting other players on fire
Fixed on fire FX on other players stopping too quickly
Fixed some cases of demon boss getting stuck on trees and rocks outside
Fixed chainsaw secondary attack hold sometimes interrupting when not hitting anything
Fixed fall animation playing until the chat box is closed if the chatbox was opened while the player was falling
Fixed being able to turn defensive wall supporting other structures into gates
Fixed lean-to and platform pillars casting shadows while in ghost state
Optimized structure placement line CPU cost
Fixed bug with consuming in inventory getting player stuck in some cases
Fixed a bug with structure culling grid to resolve some cases of structures being hidden
Added position and rotation sync when first instancing built structures on client to remove transform popping or lerps
Fixed area emitter sounds cutting off and fading up again when player moves from inside to outside of the area ( eg. by ocean shore )
Fixed a bug with client hits to built structures not being registered properly on server
Reduced the mass of driftwood
Logs no longer make splash impact sounds early when thrown to fix cases where it would splash when just above water
Added height restriction between defensive wall logs to prevent weird shaped gates
Fixed missing terrain displacement on fallen log E and fallen log F
Fixed some grunge decals that were poking through wall in food bunker
Improved multiplayer transform syncing
Fixed chat box not showing up sometimes
Added sanity checks to sleep and jump time events to make sure they don’t trigger while loading in
Fixed loading games sometimes having different camera rotation
Fixed log sled popping on for clients
Fixed numerous cases of built structures placed on freeform structures not saving their link
Fixed some low res splash particles on waterfalls
Fixed thrown firewood not sliding into place on firewood storage structure
Fixed rare case where vail actors could burn for infinite time
Fixed ocean having visible grid cracks under certain conditions
Reduced Kelvin ragdoll clipping and pop when dying from injured state
Improved book prompt GUI to be less prone to movement changes
Added smoothing to player interaction prompts to make them less prone to movement changes
Fixed not checking for presence of ground at each end of numerous structures when placing them
Fixed issue where gore chair and couch ghosts were not able to be placed at the same location they were previously placed and cancelled
Fixed being able to add more ingredients to fire as a client even though all cooking slots are already in use
Fixed scrolling snow textures on moving objects
Fixed dedicated server ocean collision not being detected on clients
Fixed sitting player not standing up when their seat is destroyed
Fixed cooking pot disappearing when fire is destroyed in multiplayer games
Fixed other players not seeing the variation of held severed head or limb in multiplayer games
Fixed the visual variation of severed head or limbs not changing in inventory
Fixed placed rock sounding like it's hitting metal for clients in multiplayer games
Fixed player being able to move slightly when in the pause screen in multiplayer games
Added extra checks in cave entrance manager to prevent errors
Chairs, benches, and couches on edges of structures now must be placed with enough room in front for the player to stand up on
Fixed some errors caused by clients using instant build command
Fixed issue where player could get into bad state falling off structures into water while interacting with fires
Blocked interacting with fires while swimming
Fixed an issue with objects not floating in big streams in some cases
Fixed place and cancel icons not matching their position on the active physics device
Fixed being able to place floating deer rugs
Fixed shelter ghost having collision before logs were added to it
Fixed gold plated floors sometimes reverting to normal when off screen
Fixed dead bodies killed by fire not retaining burn visuals when carried
Fixed big heads sometimes still showing or growing and shrinking randomly after turning big head mode off
Fixed jerky movement on rope climb icon when player was moving
Fixed rifle bullet being briefly visible next to camera after firing and stopping aim
Fixed hidden enemies able to push the falling items on final single player death screen
Fixed buoyancy wrong or missing on severed limbs directly cut from body
Fixed clients sometimes not hearing the crafting complete sound when building screw structures
Fixed terrain height query utility being invalid on the first frame of the game
Fixed spine weight issues and animation popping when equipping and unequipping the grab bag
Fixed broken collision on the crashed plane in the snowy mountains
LED lighting button click sound now emits from the correct location
Player no longer gets their solafite back when the repel shrine consumes it
Fixed cooking pot stand sometimes being visible even when there is no pot on the fire
Fixed snow remover sizes on leaf trap preview placement
Fixed repel artifact getting out of sync for clients when ore is manually removed from the artifact causing it to deactivate
Fixed dead stump B lod0 mesh being offset from lod1 and lod2
Fixed shooting ranged weapons while moving causing trajectory issues
Fixed leaf step particles on player sometimes showing up in snow or when jumping
Fixed bug where players camera could be rotated incorrectly when seated
Fixed hover item audio sometimes repeating when the player hovers over an item in inventory
Fixed lighter icons overlapping the ignite item UI
Fixed a case where a helicopter could continue circling a camp indefinitely
Removed a duplicate overlapping knightV at a cannibal camp
Fixed puffy texture continuing to animate after dying
Fixed kill box triggering multiple times on some pickups resulting in items sometimes being removed from inventory
Fixed fireplace, deck rail, fence and fence post structure types not linking with supported screw structures
Fixed network players doing certain placement animations causing incorrect sound to be played by other placement actions ( eg. remote player lift beam or tarp, then break stick to place fire will play lift beam sound )
Fixed wire snap point being hard to target at some angles around solar panels
Fixed powered structures failing to toggle on/off in certain context
Fixed French localization for "brain bite"
Fixed held newspapers having strange blur artifacts in some lighting conditions
Fixed freeform destruction not propagated by screw structures to subsequently supported structures (ie: wires between powered structures)
Fixed player stuck in bad state if lighting fire is canceled right away when Skip Construction Animations is on
Fixed player stuck in bad state if rifle is unequipped at same time the flashlight is being equipped
Fixed an issue with fires not drying items on drying racks
Fixed ropegun showing impact point on objects that do not actually impact
Fixed cannibals jaws sometimes looking incorrect during death animation
Lake nav cut mesh improvements to fix small islands where ai could get stuck
Fixed a case where killer whale could appear stuck in place for clients
Fixed Dedicated Server not saving when game is set to creative mode
Fixed missing beeping audio on GPS near missing Team B member locations
Fixed effigy sticks spawning in gold when breaking
Fixed icon popping which could occur when quickly switching between storage structures
Wall planter anchor is now centered to match placement detection so that it links up with the object supporting it properly