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Tuesday, October 3, 2023 4:55:06 PM

QUAKE II - UPDATE 1 RELEASE NOTES

This is the first major update to the enhanced Quake II re-release.
Update 1 includes multiple quality of life improvements, some balance changes, and several notable bug fixes. Thanks to everyone who provided valuable feedback at launch!


QUALITY OF LIFE IMPROVEMENTS

General Gameplay

Added controller vibration effects when taking damage
Restored Always Run in the Input Options menu, with separate options for controller and keyboard
Save and load menus will now indicate which campaign a save is from
The Compass, Drop CTF Tech and Use Grapple actions can now be mapped as custom binds from the Input Options menu
Added toggle for Underwater Warp in the Gameplay Options menu
Increased the window in which input is disallowed after disengaging the weapon or inventory wheel to prevent erroneous look input or accidental item/weapon deselection
Disabling View Bob in the Gameplay Options menu bobbing results in fewer residual head bobs
Added missing Tank animation
Improved Compass objective navigation throughout various places in Quake II, The Reckoning, Ground Zero, and Quake II 64
Skipping cinematics now requires the Action key/button to be pressed instead of any key/button
Added an extra chain segment to the Plasma Beam and Grappling Hook when using higher FOVs
Improved cases where momentum would be lost when traveling up stairs
Proper drowning sounds are now used based on selected player model
Capped maximum FPS to 1,000 prevent possible engine anomalies at higher frame rates
Prioritized Saved Games directory over game install directory when basepath is changed

Multiplayer

Added ability to load quick saves and manual saves in online co-op without having to back out to the lobby
Bot chat can now be disabled from Multiplayer Options menu
Added match browser filters and the ability to sort by ping in the Multiplayer/Online/Join Match menu
Raised the maximum number of visible matches in the Multiplayer/Online/Join Match menu from 20 to 50
Excluded full servers from visible matches in the Multiplayer/Online/Join Match menu
Disabled Quake II 64 physics changes when playing Quake II 64 multiplayer maps
Enabled Spawn Furthest by default in competitive game modes
Enabled Auto Join Teams by default for team-based game modes
Raised default Frag Limit to 30
Set multiple cvars as cheat-enabled, disallowing hosts to use them when cheats are disabled
Updated Q2CTF2 (Stronghold Opposition) and Q2CTF3 (The Smelter) to better reflect the original versions of these Capture the Flag maps
Added support for PC and Xbox consoles to play on LAN together



BALANCE CHANGES

General Gameplay

Increased Railgun damage from 100 to 125
Monsters will no longer dodge shots coming from the side or behind
The slime and lava traps in The Slimy Place and The Frag Pipe can no longer be avoided
Turrets no longer do extra damage when blind firing
Killing a Brain while its chest is open will now always count as a kill
Monsters will no longer open nearby doors immediately after spawning
Fixbots will abort healing when staggering from pain


Berserker:
The Berserker’s attack can be dodged by jumping when the slam occurs
Added a visual tell to indicate when the Berserker’s jump is being charged up
Added an additional 100ms delay before the Berserker jumps after it is fully charged
Reduced slam attack damage

Multiplayer

Removed ladder sounds from multiplayer for balance reasons



BUG FIXES

General Gameplay

Reduced vision cone size on monsters waiting in ambush to fix some cases of accidental trap activation
Power shield will no longer reactivate after picking up ammo if it was manually turned off
Power-ups will no longer leave a phantom pickup after a player dies
Fixed crash when a soldier tries to use a run attack against no player


To read these Update 1 Release Notes in more languages, click here.

To see Quake II initial release notes & FAQ in a variety of languages, click here.

ICYMI: Be sure to check out this awesome tech rundown on how Quake II enhanced was made here.