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Saturday, April 5, 2025 3:46:42 PM

PTB: Patch (1.14.17)







Welcome, Park Testers!
This PTB release adds ontogeny for Acrocanthosaurus, Carcharodontosaurus and Scelidosaurus while making adjustments to animal weight calculation, research and includes potential crash and animal teleportation fixes.
We have also been making improvements to the modular building system, improving the feel of our advanced tools with smoother precision and enhanced visuals. This includes adding a yellow outline to maintain visibility, hiding any unavailable axis and adjusting some behaviors such as Stack Objects to not reset your height. You can also now hold control to greatly slow the sensitivity of advanced tools. We want to know if these changes feel better or worse for you!



For this PTB we are looking for feedback in these specific areas:
Growth speeds have been adjusted in the Animal Nursery. 'Normal' growth has been slowed by 20% and 'Fast' growth has been increased by 30%
The modular system has received quite a few tweaks. Please read the full patch notes below, play the game and let us know if construction feels better or worse
Over the next few weeks, we will continue to add new baby animals, implement all of the ontogeny audio and improve reliability for herding. Thank you for all your feedback so far!
How to Access the Public Testing Branch (Experimental!)
The Public Testing Branch (PTB) is a version of Prehistoric Kingdom that can be opted-into on Steam, containing experimental and potentially breaking changes. With the help of the community, we're able to hunt down various issues and gather feedback before pushing a an update to the public version of Prehistoric Kingdom.

Right click Prehistoric Kingdom in your Steam Library
Go to Properties
Betas
Select 'ptb_public_testing'Please note that it is not recommended to play Public Testing Branch parks on earlier versions of the game. Please send feedback and bug reports to our Discord server's appropriate channel.
Known Issues & Additional Notes


Note: social group formation works best for animals that are contained within a habitat
Critical: modular lighting is not recolorable
Issue: herding cohesion is currently broken, so animals can end up standing too close together
Issue: animal avoidance is currently broken, so animals can end up walking through each other
Issue: animals in a herd can get stuck constantly getting up/down if they don't need to rest but their herd leader wants to. This should resolve itself eventually, however
Issue: additive animations can trigger during one shots or right before animals go to eat/drink/rest. We would like to stop this from happening to prevent jank
Issue: many species may have bad color variation or ugly mutations. We are currently going through them one by one using a new method which looks better
Issue: animal animations in the Animal Nursery are currently broken due to the addition of babies, we will be fixing this
Issue: the game may freeze every so often, we are currently investigating the cause of this issue

Full Patch Notes




Additions
Animals
Added Acrocanthosaurus ontogeny
Added Carcharodontosaurus ontogeny
Added Scelidosaurus ontogeny
Added baby animations to Ankylosaurus
Added baby and trot locomotion animations to Plateosaurus
Added baby and trot locomotion animations to Ouranosaurus UI/UX
Added confirmation dialog before loading a game while in a save, notifying the player that any unsaved progress will be lost Construction Holding left control while dragging a modular gizmo now slows down movement for finer control Audio Added baby calls to Leaellynasaura, Psittacosaurus and Ouranosaurus (still using adult growls for now)Changes
Balance
Changed starting Nursery capacity from 5 to 10
Buffed Capacity Protocol #1 and Capacity Protocol #2 research items to reward a higher Nursery Capacity cap Animals
Adjusted Nursery growth speeds so that ‘Normal’ growth is 20% slower, while ‘Fast’ growth 30% faster
Updated colorations for both Apatosaurus skins
Increased maximum scaling for Tyrannosaurus
Increased maximum scaling for Edmontosaurus annectens
Rebalanced animal mass estimation algorithm, generating more accurate animal weights Buildings & Scenery
Reduced the opacity of Habitat Markers, though we’d like to make them even less visible at night in the future
Slightly adjusted Beech Tree 5 collision Construction
While placing or manipulating an object, it will now have an orange outline to help maintain visibility and better communicate that an action is taking place
Improved modular gizmo movement - massively reduced jitter, and reworked distance increment math to be based on the current translation axis
Adjusted the size and colors of the modular gizmo to make it stand out more from the environment. There is also now a small dot in the middle of advanced rotation to indicate an object’s pivot point
Improved modular gizmo visuals by removing unselected axes from view while dragging
The modular height gizmo only appears if the player has manually adjusted an object’s height
The ‘Stack Objects’ toggle no longer resets manual height adjustments if ‘Align to Slope’ is off
The ‘Align to Slope’ toggle is now on by default, requiring fewer clicks for stacking/aligning behavior, which seems to be prevalent UI/UX
The modular grid visuals are now completely white and feature depth blending at their borders
Habitat Markers are now visible when selecting a habitatBug Fixes
Crashes
Potentially fixed crashes related to viewing animals with no available ontogeny in the Animal Nursery Critical
Fixed loading of the navmesh when the file is corrupt, now it handles this safely and regenerates the navmesh (may resolve crazy teleporting animal bugs and others)
Fixed a rare bug in path following logic that could mess up animal positions
Fixed a number of potential stability issues when creating certain animals in the nursery Gameplay
Fixed an initialization bug related to research loading, which could cause certain research items to not completely unlock in older savesAnimalsFixed animal locomotion transitions happening suddenly
Fixed swims for certain dinosaur species transitioning awkwardly
Fixed Psittacosaurus and Coelophysis swimming in very shallow waterConstructionFixed ‘Random Scale’ not taking newly placed objects into account UI/UX
Fixed animal list not updating when animals are put in different enclosures
Fixed baby animals not showing up in the animal social group menu
Fixed keybind texts in building action tooltips and the Camera Menu
Fixed several cases of selection outlines conflicting, especially during management overlay views
Fixed overlapping text in Science Team Assignment items, if there are insufficient funds